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Seiji Isotani
ORCID
Publication Activity (10 Years)
Years Active: 2004-2024
Publications (10 Years): 137
Top Topics
Group Formation
Literature Review
E Learning
Educational Systems
Top Venues
Revista Brasileira de Informática na Educ.
ICALT
CoRR
AIED (Posters/Late Breaking Results/...)
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Publications
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Marcela Pessoa
,
Márcia Lima
,
Fernanda Pires
,
Gabriel Haydar
,
Rafaela Melo
,
Luiz A. L. Rodrigues
,
David B. F. Oliveira
,
Elaine Harada T. de Oliveira
,
Leandro Galvão
,
Bruno Gadelha
,
Seiji Isotani
,
Isabela Gasparini
,
Tayana Conte
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol.
17 (2024)
Jessica Fernanda Silva Barbosa
,
Geiser Chalco Challco
,
Francys Rafael Do Nascimento Martins
,
Breno Felix de Sousa
,
Ig Ibert Bittencourt
,
Marcelo Reis
,
Jário Santos
,
Seiji Isotani
The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring.
AIED (Posters/Late Breaking Results/...)
(2023)
Paula Toledo Palomino
,
Lennart E. Nacke
,
Seiji Isotani
Gamification of Virtual Learning Environments: A Narrative and User Experience Approach.
IHC
(2023)
Filipe Dwan Pereira
,
Luiz A. L. Rodrigues
,
Marcelo Henrique Oliveira Henklain
,
Hermino B. F. Junior
,
David B. F. Oliveira
,
Alexandra I. Cristea
,
Leandro Carvalho
,
Seiji Isotani
,
Aileen Benedict
,
Mohsen Dorodchi
,
Elaine Harada Teixeira de Oliveira
Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams.
IEEE Trans. Learn. Technol.
16 (3) (2023)
Marcelo Camargo De Juli
,
Wilk Oliveira
,
Isabelle Melo do Nascimento
,
Seiji Isotani
Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado.
Revista Brasileira de Informática na Educ.
31 (2023)
Maria Takeshita
,
Geiser Chalco Challco
,
Marcelo Reis
,
Jário Santos
,
Seiji Isotani
,
Ig Ibert Bittencourt
Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning.
AIED (Posters/Late Breaking Results/...)
(2023)
Wilk Oliveira
,
Juho Hamari
,
Lei Shi
,
Armando M. Toda
,
Luiz A. L. Rodrigues
,
Paula T. Palomino
,
Seiji Isotani
Tailored gamification in education: A literature review and future agenda.
Educ. Inf. Technol.
28 (1) (2023)
Seiji Isotani
,
Ig Ibert Bittencourt
,
Geiser Chalco Challco
,
Diego Dermeval
,
Rafael Ferreira Mello
AIED Unplugged: Leapfrogging the Digital Divide to Reach the Underserved.
AIED (Posters/Late Breaking Results/...)
(2023)
Lenardo Chaves e Silva
,
Álvaro Alvares de Carvalho César Sobrinho
,
Thiago Damasceno Cordeiro
,
Rafael Ferreira Leite de Mello
,
Ig Ibert Bittencourt
,
Leonardo Brandão Marques
,
Diego Dermeval Medeiros da Cunha Matos
,
Alan Pedro da Silva
,
Seiji Isotani
Applications of convolutional neural networks in education: A systematic literature review.
Expert Syst. Appl.
231 (2023)
Geiser Chalco Challco
,
Ig Ibert Bittencourt
,
Marcelo Reis
,
Jário Santos
,
Seiji Isotani
Gamiflow: Towards a Flow Theory-Based Gamification Framework for Learning Scenarios.
AIED (Posters/Late Breaking Results/...)
(2023)
Carlos Portela
,
Rodrigo Lisbôa
,
Koiti Yasojima
,
Thiago Damasceno Cordeiro
,
Alan Silva
,
Diego Dermeval
,
Leonardo B. Marques
,
Jário Santos
,
Rafael Ferreira Leite de Mello
,
Valmir Macário
,
Ig Ibert Bittencourt
,
Seiji Isotani
A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil.
AIED (Posters/Late Breaking Results/...)
(2023)
Paula T. Palomino
,
Armando M. Toda
,
Luiz A. L. Rodrigues
,
Wilk Oliveira
,
Lennart E. Nacke
,
Seiji Isotani
An ontology for modelling user' profiles and activities in gamified education.
Res. Pract. Technol. Enhanc. Learn.
18 (2023)
Jário Santos
,
Ester Andrade
,
Kamila Benevides
,
Kelly Silva
,
João Nascimento
,
Ig Ibert Bittencourt
,
Marcos Pereira
,
Sheyla Fernandes
,
Seiji Isotani
Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study.
Educ. Inf. Technol.
28 (2) (2023)
Paula T. Palomino
,
Luiz A. L. Rodrigues
,
Alessandra Luz
,
Armando M. Toda
,
Lennart E. Nacke
,
Seiji Isotani
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies.
Entertain. Comput.
47 (2023)
Luiz A. L. Rodrigues
,
Filipe D. Pereira
,
Jário Santos
,
Elaine H. T. Oliveira
,
Isabela Gasparini
,
Rafael Ferreira Leite de Mello
,
Leonardo Brandão Marques
,
Diego Dermeval
,
Ig Ibert Bittencourt
,
Seiji Isotani
Question Classification with Constrained Resources: A Study with Coding Exercises.
AIED (Posters/Late Breaking Results/...)
(2023)
Ana Cláudia Guimarães Santos
,
Wilk Oliveira
,
Juho Hamari
,
Sivaldo Joaquim
,
Seiji Isotani
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time.
Proc. ACM Hum. Comput. Interact.
7 (CHI) (2023)
Elyda Laisa Soares Xavier Freitas
,
Ig Ibert Bittencourt
,
Seiji Isotani
,
Leonardo B. Marques
,
Diego Dermeval
,
Alan Silva
,
Rafael Ferreira Mello
Inteligência Artificial para Educação: Um Caminho para um Campo mais Inclusivo.
Revista Brasileira de Informática na Educ.
31 (2023)
Thomaz Edson Veloso da Silva
,
Geiser Chalco Challco
,
Luiz Rodrigues
,
Fabiana Maris Versuti
,
Rodolfo Sena da Penha
,
Lívia Silva Oliveira
,
Guilherme Corredato Guerino
,
Luís Felipe Cavalcanti de Amorim
,
Marcelo Luiz Monteiro Marinho
,
Valmir Macario
,
Diego Dermeval
,
Ig Ibert Bittencourt
,
Seiji Isotani
ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations.
Human-AI Math Tutoring@AIED
(2023)
Hilário Oliveira
,
Rafael Ferreira Mello
,
Bruno Alexandre Barreiros Rosa
,
Mladen Rakovic
,
Péricles B. C. de Miranda
,
Thiago Damasceno Cordeiro
,
Seiji Isotani
,
Ig Ibert Bittencourt
,
Dragan Gasevic
Towards explainable prediction of essay cohesion in Portuguese and English.
LAK
(2023)
Bruno Elias Penteado
,
José Carlos Maldonado
,
Seiji Isotani
Methodologies for publishing linked open government data on the Web: A systematic mapping and a unified process model.
Semantic Web
14 (3) (2023)
Seiji Isotani
,
Ig Ibert Bittencourt
,
Erin Walker
Artificial Intelligence and Educational Policy: Bridging Research and Practice.
AIED (Posters/Late Breaking Results/...)
(2023)
Wilk Oliveira
,
Juho Hamari
,
Seiji Isotani
The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems.
Proc. ACM Hum. Comput. Interact.
7 (CHI) (2023)
Jário Santos
,
Kamila Benevides
,
Ester Andrade
,
João Nascimento
,
Kelly Silva
,
Ig Ibert Bittencourt
,
Marcos Pereira
,
Sheyla Fernandes
,
Cristiana Carina Bld Bittencourt
,
Seiji Isotani
Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado.
Revista Brasileira de Informática na Educ.
30 (2022)
Wilk Oliveira
,
Kamilla Tenório
,
Juho Hamari
,
Seiji Isotani
The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems.
HICSS
(2022)
Thyago Tenório
,
Seiji Isotani
,
Ig Ibert Bittencourt
Authoring Inner Loops of Intelligent Tutoring Systems Using Collective Intelligence.
AIED (2)
(2022)
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Wilk Oliveira
,
Paula Toledo Palomino
,
Julita Vassileva
,
Seiji Isotani
Automating Gamification Personalization to the User and Beyond.
IEEE Trans. Learn. Technol.
15 (2) (2022)
Wilk Oliveira
,
Juho Hamari
,
Sivaldo Joaquim
,
Armando M. Toda
,
Paula T. Palomino
,
Julita Vassileva
,
Seiji Isotani
The effects of personalized gamification on students' flow experience, motivation, and enjoyment.
Smart Learn. Environ.
9 (1) (2022)
Laíza Ribeiro Silva
,
Alan Pedro da Silva
,
Nassim Chamel Elias
,
Seiji Isotani
Computational approaches for literacy of children with autism: a systematic mapping.
Interact. Learn. Environ.
30 (10) (2022)
Brauner R. N. Oliveira
,
Lina Garcés
,
Kamila Takayama Lyra
,
Daniel Soares Santos
,
Seiji Isotani
,
Elisa Yumi Nakagawa
An Overview of Software Architecture Education.
CIBSE
(2022)
Luiz A. L. Rodrigues
,
Filipe D. Pereira
,
Armando M. Toda
,
Paula T. Palomino
,
Wilk Oliveira
,
Marcela Pessoa
,
Leandro S. G. Carvalho
,
David B. F. Oliveira
,
Elaine Harada T. de Oliveira
,
Alexandra I. Cristea
,
Seiji Isotani
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms.
ACM Trans. Comput. Educ.
22 (3) (2022)
Danielli Araújo Lima
,
Seiji Isotani
Systematic map and review of Google Classroom usage during the Covid-19 pandemic: an analysis by data clustering approach.
Revista Brasileira de Informática na Educ.
30 (2022)
Danielle Akemi Jogo
,
Geiser Chalco Challco
,
Ig Ibert Bittencourt
,
Marcelo Reis
,
Laíza Ribeiro Silva
,
Seiji Isotani
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design.
Int. J. Child Comput. Interact.
33 (2022)
Armando M. Toda
,
Paula T. Palomino
,
Luiz A. L. Rodrigues
,
Ana C. T. Klock
,
Filipe D. Pereira
,
Simone de Sousa Borges
,
Isabela Gasparini
,
Elaine H. Teixeira
,
Seiji Isotani
,
Alexandra I. Cristea
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
AIED (2)
(2022)
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Filipe D. Pereira
,
Paula T. Palomino
,
Ana C. T. Klock
,
Marcela Pessoa
,
David B. F. Oliveira
,
Isabela Gasparini
,
Elaine H. T. Oliveira
,
Alexandra I. Cristea
,
Seiji Isotani
GARFIELD: A Recommender System to Personalize Gamified Learning.
AIED (1)
(2022)
Armando M. Toda
,
Ana C. T. Klock
,
Filipe Dwan Pereira
,
Luiz A. L. Rodrigues
,
Paula Toledo Palomino
,
Vinícius Lopes
,
Craig D. Stewart
,
Elaine H. T. Oliveira
,
Isabela Gasparini
,
Seiji Isotani
,
Alexandra I. Cristea
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
EDM
(2022)
Filipe Dwan Pereira
,
Samuel C. Fonseca
,
Elaine H. T. Oliveira
,
Alexandra I. Cristea
,
Henrik Bellhäuser
,
Luiz A. L. Rodrigues
,
David B. F. Oliveira
,
Seiji Isotani
,
Leandro S. G. Carvalho
Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model.
IEEE Access
9 (2021)
Helena Macedo Reis
,
Danilo Alvares
,
Patrícia A. Jaques
,
Seiji Isotani
Customização da Regulação Emocional de acordo com a Personalidade dos Estudantes em Sistemas Tutores Inteligentes.
Revista Brasileira de Informática na Educ.
29 (2021)
Ana Cláudia Guimarães Santos
,
Wilk Oliveira
,
Juho Hamari
,
Seiji Isotani
Do people's user types change over time? An exploratory study.
GamiFIN
(2021)
Filipe D. Pereira
,
Hermino B. F. Junior
,
Luiz Rodriguez
,
Armando M. Toda
,
Elaine H. T. Oliveira
,
Alexandra I. Cristea
,
David B. F. Oliveira
,
Leandro S. G. Carvalho
,
Samuel C. Fonseca
,
Ahmed Alamri
,
Seiji Isotani
A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning.
ITS
(2021)
Wilk Oliveira
,
Olena Pastushenko
,
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Paula T. Palomino
,
Juho Hamari
,
Seiji Isotani
Does gamification affect flow experience? A systematic literature review.
GamiFIN
(2021)
Luiz A. L. Rodrigues
,
Paula T. Palomino
,
Armando M. Toda
,
Ana C. T. Klock
,
Wilk Oliveira
,
Anderson P. Avila-Santos
,
Isabela Gasparini
,
Seiji Isotani
Personalization Improves Gamification: Evidence from a Mixed-methods Study.
Proc. ACM Hum. Comput. Interact.
5 (CHI) (2021)
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Wilk Oliveira
,
Paula T. Palomino
,
Anderson Paulo Avila Santos
,
Seiji Isotani
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons.
SIGCSE
(2021)
Wilk Oliveira
,
Kamilla Tenório
,
Juho Hamari
,
Olena Pastushenko
,
Seiji Isotani
Predicting students' flow experience through behavior data in gamified educational systems.
Smart Learn. Environ.
8 (1) (2021)
Wilk Oliveira
,
Seiji Isotani
,
Olena Pastushenko
,
Tomás Hruska
,
Juho Hamari
Modeling students' flow experience through data logs in gamified educational systems.
ICALT
(2021)
Thyago Tenório
,
Seiji Isotani
,
Ig Ibert Bittencourt
,
Yu Lu
The State-of-the-Art on Collective Intelligence in Online Educational Technologies.
IEEE Trans. Learn. Technol.
14 (2) (2021)
Wilk Oliveira
,
Olena Pastushenko
,
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Paula T. Palomino
,
Juho Hamari
,
Seiji Isotani
Does gamification affect flow experience? A systematic literature review.
CoRR
(2021)
Ana Cláudia Guimarães Santos
,
Wilk Oliveira
,
Juho Hamari
,
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Paula T. Palomino
,
Seiji Isotani
The relationship between user types and gamification designs.
User Model. User Adapt. Interact.
31 (5) (2021)
Helena Macedo Reis
,
Danilo Alvares
,
Patrícia A. Jaques
,
Seiji Isotani
A Proposal of Model of Emotional Regulation in Intelligent Learning Environments.
Informatics Educ.
20 (2) (2021)
Paula T. Palomino
,
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Seiji Isotani
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges.
GranDGamesBR
(2021)
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Wilk Oliveira
,
Paula T. Palomino
,
Julita Vassileva
,
Seiji Isotani
Automating Gamification Personalization: To the User and Beyond.
CoRR
(2021)
Kamilla Tenório
,
Bruno Lemos
,
Pedro Nascimento
,
Rodrigo Santos
,
Alexandre Machado
,
Diego Dermeval
,
Ranilson Paiva
,
Seiji Isotani
Learning and Gamification Dashboards: A Mixed-Method Study with Teachers.
ITS
(2021)
Ana Cláudia Guimarães Santos
,
Wilk Oliveira
,
Juho Hamari
,
Seiji Isotani
Do people's user types change over time? An exploratory study.
CoRR
(2021)
Filipe D. Pereira
,
Elaine H. T. Oliveira
,
David B. F. Oliveira
,
Alexandra I. Cristea
,
Leandro S. G. Carvalho
,
Samuel C. Fonseca
,
Armando Maciel Toda
,
Seiji Isotani
Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming.
Br. J. Educ. Technol.
51 (4) (2020)
Olena Pastushenko
,
Wilk Oliveira
,
Seiji Isotani
,
Tomás Hruska
A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments.
CHI Extended Abstracts
(2020)
Luiz A. L. Rodrigues
,
Armando M. Toda
,
Paula T. Palomino
,
Wilk Oliveira
,
Seiji Isotani
Personalized gamification: A literature review of outcomes, experiments, and approaches.
TEEM
(2020)
Armando Maciel Toda
,
Paula Toledo Palomino
,
Luiz A. L. Rodrigues
,
Wilk Oliveira
,
Lei Shi
,
Seiji Isotani
,
Alexandra I. Cristea
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study.
CoRR
(2020)
Wilk Oliveira
,
Armando Maciel Toda
,
Paula Toledo Palomino
,
Lei Shi
,
Julita Vassileva
,
Ig Ibert Bittencourt
,
Seiji Isotani
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience.
HICSS
(2020)
Geiser Chalco Challco
,
Ig Ibert Bittencourt
,
Seiji Isotani
Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?
AIED (1)
(2020)
Rachel Carlos Duque Reis
,
Kamila Takayama Lyra
,
Clausius Duque Gonçalves Reis
,
Bruno Elias Penteado
,
Seiji Isotani
The Use of Personality Traits to Enhance Theory-driven Group Formation.
Revista Brasileira de Informática na Educ.
28 (2020)
Armando M. Toda
,
Ana Carolina Tomé Klock
,
Paula T. Palomino
,
Luiz A. L. Rodrigues
,
Wilk Oliveira
,
Craig D. Stewart
,
Alexandra I. Cristea
,
Isabela Gasparini
,
Seiji Isotani
GamiCSM: relating education, culture and gamification - a link between worlds.
IHC
(2020)
Filipe D. Pereira
,
Armando Maciel Toda
,
Elaine H. T. Oliveira
,
Alexandra I. Cristea
,
Seiji Isotani
,
Dion Laranjeira
,
Adriano Almeida
,
Jonas Mendonça
Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge.
ITS
(2020)
Khulood Alharbi
,
Laila Alrajhi
,
Alexandra I. Cristea
,
Ig Ibert Bittencourt
,
Seiji Isotani
,
Annie James
Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs.
ITS
(2020)
Armando Maciel Toda
,
Ana Carolina Tomé Klock
,
Wilk Oliveira
,
Paula Toledo Palomino
,
Luiz A. L. Rodrigues
,
Lei Shi
,
Ig Ibert Bittencourt
,
Isabela Gasparini
,
Seiji Isotani
,
Alexandra I. Cristea
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
CoRR
(2020)
Kamila Takayama Lyra
,
Rachel Carlos Duque Reis
,
Wilmax Marreiro Cruz
,
Seiji Isotani
Um framework de classificação de complexidade para infográficos.
Revista Brasileira de Informática na Educ.
27 (1) (2019)
Bruno Elias Penteado
,
Seiji Isotani
,
Paula Maria Pereira Paiva
,
Marina Morettin-Zupelari
,
Deborah Viviane Ferrari
Detecting Behavioral Trajectories in Continued Education Online Courses.
ICALT
(2019)
Diego Dermeval
,
Josmário Albuquerque
,
Ig Ibert Bittencourt
,
Seiji Isotani
,
Alan Pedro da Silva
,
Julita Vassileva
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems.
Frontiers Artif. Intell.
2 (2019)
Geiser Chalco Challco
,
Seiji Isotani
,
Ig Ibert Bittencourt
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning.
ICALT
(2019)
Armando Maciel Toda
,
Ricardo Melo Casseb do Carmo
,
Alan Pedro da Silva
,
Ig Ibert Bittencourt
,
Seiji Isotani
An approach for planning and deploying gamification concepts with social networks within educational contexts.
Int. J. Inf. Manag.
46 (2019)
Armando Maciel Toda
,
Ana Carolina Tomé Klock
,
Wilk Oliveira
,
Paula Toledo Palomino
,
Luiz A. L. Rodrigues
,
Lei Shi
,
Ig Ibert Bittencourt
,
Isabela Gasparini
,
Seiji Isotani
,
Alexandra I. Cristea
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
Smart Learn. Environ.
6 (1) (2019)
Wilk Oliveira
,
Armando Maciel Toda
,
Paula Toledo Palomino
,
Luiz A. L. Rodrigues
,
Seiji Isotani
,
Lei Shi
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach.
CHI PLAY (Companion)
(2019)
Bruno Elias Penteado
,
Seiji Isotani
,
Paula Maria Pereira Paiva
,
Marina Morettin-Zupelari
,
Deborah Viviane Ferrari
Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments.
AIED (2)
(2019)
Armando Maciel Toda
,
Wilk Oliveira
,
Ana Carolina Tomé Klock
,
Paula Toledo Palomino
,
Marcelo Pimenta
,
Ig Ibert Bittencourt
,
Lei Shi
,
Isabela Gasparini
,
Seiji Isotani
,
Alexandra I. Cristea
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.
ICALT
(2019)
Armando M. Toda
,
Paula T. Palomino
,
Wilk Oliveira
,
Luiz A. L. Rodrigues
,
Ana C. T. Klock
,
Isabela Gasparini
,
Alexandra I. Cristea
,
Seiji Isotani
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
J. Educ. Technol. Soc.
22 (3) (2019)
Armando Maciel Toda
,
Wilk Oliveira
,
Lei Shi
,
Ig Ibert Bittencourt
,
Seiji Isotani
,
Alexandra I. Cristea
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study.
CoRR
(2019)
Armando Maciel Toda
,
Wilk Oliveira
,
Lei Shi
,
Ig Ibert Bittencourt
,
Seiji Isotani
,
Alexandra I. Cristea
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study.
EDM
(2019)
Paula Toledo Palomino
,
Armando Maciel Toda
,
Wilk Oliveira
,
Alexandra I. Cristea
,
Seiji Isotani
Narrative for Gamification in Education: Why Should you Care?
ICALT
(2019)
Bruno Elias Penteado
,
Ig Ibert Bittencourt
,
Seiji Isotani
Análise exploratória sobre a abertura de dados educacionais no Brasil: como torná-los prontos para o ecossistema da Web?
Revista Brasileira de Informática na Educ.
27 (1) (2019)
Danila Feitosa
,
Diego Dermeval
,
Thiago Ávila
,
Ig Ibert Bittencourt
,
Bernadette Farias Lóscio
,
Seiji Isotani
A systematic review on the use of best practices for publishing linked data.
Online Inf. Rev.
42 (1) (2018)
Helena Macedo Reis
,
Danilo Alvares
,
Patrícia Augustin Jaques
,
Seiji Isotani
Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software.
ITS
(2018)
Marcos Wander Rodrigues
,
Seiji Isotani
,
Luiz E. Zarate
Educational Data Mining: A review of evaluation process in the e-learning.
Telematics Informatics
35 (6) (2018)
Ig Ibert Bittencourt
,
Seiji Isotani
Informática na Educação baseada em Evidências: Um Manifesto.
Revista Brasileira de Informática na Educ.
26 (3) (2018)
Helena Macedo Reis
,
Danilo Alvares
,
Patrícia Augustin Jaques
,
Seiji Isotani
Analysis of permanence time in emotional states: A case study using educational software.
CoRR
(2018)
Seiji Isotani
,
Helena Macedo Reis
,
Danilo Alvares
,
Anarosa A. F. Brandão
,
Leônidas de Oliveira Brandão
A DGS gesture dictionary for modelling on mobile devices.
Interact. Learn. Environ.
26 (3) (2018)
Wilk Oliveira dos Santos
,
Ig Ibert Bittencourt
,
Seiji Isotani
,
Diego Dermeval
,
Leonardo Brandão Marques
,
Ismar Frango Silveira
Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant?
Revista Brasileira de Informática na Educ.
26 (2) (2018)
Rachel Carlos Duque Reis
,
Seiji Isotani
,
Carla Lopes Rodriguez
,
Kamila Takayama Lyra
,
Patrícia Augustin Jaques
,
Ig Ibert Bittencourt
Affective states in computer-supported collaborative learning: Studying the past to drive the future.
Comput. Educ.
120 (2018)
Gabriel Toschi de Oliveira
,
Claudio Fabiano Motta Toledo
,
Seiji Isotani
,
Geiser Chalco Challco
,
Hugo Henriques Pereira
A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions.
CIG
(2018)
Kamila Takayama Lyra
,
Marcela Lopes Alves
,
Fernando H. Carvalho Silva
,
Kathiani Souza
,
Seiji Isotani
An agile project management experience: points of view of graduate students.
SBES
(2018)
Helena Macedo Reis
,
Patrícia Augustin Jaques
,
Seiji Isotani
Sistemas Tutores Inteligentes que Detectam as Emoções dos Estudantes: um Mapeamento Sistemático.
Revista Brasileira de Informática na Educ.
26 (3) (2018)
Armando Maciel Toda
,
Ricardo Melo Casseb do Carmo
,
Alan Pedro da Silva
,
Seiji Isotani
GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study.
WorldCIST (2)
(2018)
Maria Lydia Fioravanti
,
Bruno Sena
,
Leo Natan Paschoal
,
Laíza R. Silva
,
Ana P. Allian
,
Elisa Yumi Nakagawa
,
Simone R. S. Souza
,
Seiji Isotani
,
Ellen F. Barbosa
Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report.
SIGCSE
(2018)
Laíza Ribeiro Silva
,
Alan Pedro da Silva
,
Armando Maciel Toda
,
Seiji Isotani
Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping.
ICALT
(2018)
Bruno Elias Penteado
,
Seiji Isotani
,
Paula Maria Pereira Paiva
,
Marina Morettin-Zupelari
,
Deborah Viviane Ferrari
Prediction of Interpersonal Help-Seeking Behavior from Log Files in an In-Service Education Distance Course.
AIED (2)
(2018)
Rafaela V. Rocha
,
Pedro Henrique Dias Valle
,
José Carlos Maldonado
,
Ig Ibert Bittencourt
,
Seiji Isotani
AIMED: Agile, Integrative and Open Method for Open Educational Resources Development.
ICALT
(2017)
Rafaela V. Rocha
,
Pedro Pedro Henrique Valle
,
José Carlos Maldonado
,
Ig Ibert Bittencourt
,
Seiji Isotani
An Agile Method for Developing OERs and Its Application in Serious Game Design.
HEFA
(2017)
Olavo Holanda
,
Seiji Isotani
,
Ig Ibert Bittencourt
,
Diego Dermeval
,
Williams Alcantara
An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison.
Eng. Appl. Artif. Intell.
62 (2017)
Endhe Elias
,
Jário Santos
,
Ig Ibert Bittencourt
,
Seiji Isotani
,
Olavo Holanda
,
Patrick H. S. Brito
A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs.
Sci. Comput. Program.
136 (2017)
Armando Maciel Toda
,
Pedro Henrique Dias Valle
,
Seiji Isotani
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education.
HEFA
(2017)
Geiser Chalco Challco
,
Riichiro Mizoguchi
,
Seiji Isotani
Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL.
HEFA
(2017)
Simone S. Borges
,
Vinicius H. S. Durelli
,
Helena Macedo Reis
,
Ig Ibert Bittencourt
,
Riichiro Mizoguchi
,
Seiji Isotani
Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS).
ICALT
(2017)
Simone de Sousa Borges
,
Riichiro Mizoguchi
,
Ig Ibert Bittencourt
,
Seiji Isotani
Group Formation in CSCL: A Review of the State of the Art.
HEFA
(2017)