How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
Armando M. TodaPaula T. PalominoWilk OliveiraLuiz A. L. RodriguesAna C. T. KlockIsabela GaspariniAlexandra I. CristeaSeiji IsotaniPublished in: J. Educ. Technol. Soc. (2019)