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Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study.
Armando Maciel Toda
Wilk Oliveira
Lei Shi
Ig Ibert Bittencourt
Seiji Isotani
Alexandra I. Cristea
Published in:
CoRR (2019)
Keyphrases
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case study
user experience
mixed initiative
user interaction
decision makers
planning problems
end users
user interface
real world
neural network
lessons learned
collaborative filtering
information retrieval systems
relevance feedback
domain independent
user satisfaction
motion planning