Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design.
Danielle Akemi JogoGeiser Chalco ChallcoIg Ibert BittencourtMarcelo ReisLaíza Ribeiro SilvaSeiji IsotaniPublished in: Int. J. Child Comput. Interact. (2022)
Keyphrases
- learning systems
- deeper understanding
- experimental design
- empirical studies
- learning algorithm
- learner centred
- longer term
- educational environment
- design principles
- reinforcement learning
- facilitate learning
- learning process
- undergraduate students
- activity theory
- online learning
- teachable agent
- learning scenarios
- teaching methods
- computer assisted instruction
- design process
- collaborative learning environment
- training program
- knowledge acquisition