Gamification of Virtual Learning Environments: A Narrative and User Experience Approach.
Paula Toledo PalominoLennart E. NackeSeiji IsotaniPublished in: IHC (2023)
Keyphrases
- user experience
- virtual learning environments
- learning materials
- virtual world
- learning experience
- learning strategies
- user behavior
- end users
- user interaction
- e learning
- user interface
- learning environment
- virtual environment
- blended learning
- emerging technologies
- user studies
- mobile applications
- learning styles
- online advertising
- computer supported collaborative learning
- knowledge base
- user engagement
- data mining
- distance learning
- video sequences
- learning process
- learning objects