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GamiFIN
2017
2019
2021
2023
2017
2023
Keyphrases
Publications
2023
Mattia Thibault
,
Elpida Bampouni
Towards sylvan games: Exploring playful forest-technology interactions.
GamiFIN
(2023)
Aseel Berglund
,
Izabella Jedel
Higher education students' perceptions of point-based gamification in a Learning Management System.
GamiFIN
(2023)
Andrea Reindl
,
Melanie Juppe
,
Philipp Graf
,
Lisa-Maria Putz-Egger
,
Wolfgang Schildorfer
The use of gamification to change commuters mobility behavior: A literature review.
GamiFIN
(2023)
Alesha Serada
Does #Selling sell? Analyzing content of Cryptokitty traders' talk on Discord.
GamiFIN
(2023)
Pauliina Baltzar
,
Lobna Hassan
,
Markku Turunen
Assistive technology in gaming: A survey of gamers with disabilities.
GamiFIN
(2023)
Silvia Dopler
,
Lisa-Maria Putz-Egger
,
Denise Beil
Improving green transport literacy through gamification: A structural equation modeling approach.
GamiFIN
(2023)
Paula Bräuer
,
Florian Werner
,
Athanasios Mazarakis
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills.
GamiFIN
(2023)
Elaine Marie Grech
,
Marie Briguglio
,
Emanuel Said
Self-tracking and gamification of physical activity: Effects on wellbeing.
GamiFIN
(2023)
Kimmo Tarkkanen
,
Juha Saarinen
,
Mika Luimula
,
Timo Haavisto
Pragmatic and hedonic experience of virtual maritime simulator.
GamiFIN
(2023)
Zigimantas Peciura
Relationship between gameful experience in the workplace and employee socialization: A pilot study.
GamiFIN
(2023)
Riccardo Retez
The ludospectator: Reconstruction of a hybrid, fluid, unstable identity.
GamiFIN
(2023)
Bastian Kordyaka
,
Samuli Laato
,
Juho Hamari
,
Tobias Scholz
,
Björn Niehaves
What drives gamer toxicity? Essays from players.
GamiFIN
(2023)
Jessica Brandenburger
,
Monique Janneck
A gamified career guidance platform with the potential to motivate young people intrinsically.
GamiFIN
(2023)
Isak de Villiers Bosman
,
Annique Smith
,
Kwan Sui Dave Ka
,
Koos de Beer
,
Jan A Maritz
The experience of using virtual reality for interactive spatial visualisation of environmental data.
GamiFIN
(2023)
Eetu Wallius
,
Dicle Berfin Köse
Gamified eco-driving: A systematic literature review.
GamiFIN
(2023)
Federica Gini
,
Simone Bassanelli
,
Antonio Bucchiarone
The role of game modality in the outcomes of gamification: A research agenda.
GamiFIN
(2023)
Silvia Dopler
,
Denise Beil
,
Lisa-Maria Putz-Egger
Cognitive learning outcomes of virtual vs. in-person gamified workshops: A pre-post survey experiment.
GamiFIN
(2023)
Eetu Wallius
,
Ana Carolina Tomé Klock
,
Juho Hamari
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study.
GamiFIN
(2023)
Mila Bujic
,
Anna-Leena Macey
,
Bojan Kerous
,
Anatolii Belousov
,
Oguz 'Oz' Buruk
,
Juho Hamari
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR.
GamiFIN
(2023)
Jeanine Krath
,
Ana Carolina Tomé Klock
,
Benedikt Morschheuser
,
Nikoletta Zampeta Legaki
,
Solip Park
,
Harald F. O. von Korflesch
,
Juho Hamari
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
GamiFIN
(2023)
volume 3405, 2023
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023.
GamiFIN
3405 (2023)
2022
Georgina Guillen
,
Daniel Fernández Galeote
,
Nevena Sicevic
,
Juho Hamari
,
Jaco Quist
Gamified apps for sustainable consumption: A systematic review.
GamiFIN
(2022)
Antti Koskinen
,
Jake McMullen
,
Hilma Halme
,
Minna Hannula-Sormunen
,
Manuel Ninaus
,
Kristian Kiili
The role of situational interest in game-based learning.
GamiFIN
(2022)
Isabella Aura
,
Lobna Hassan
,
Juho Hamari
Gameful civic education: A systematic literature review of empirical research.
GamiFIN
(2022)
Maximilian Wittmann
,
Benedikt Morschheuser
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters.
GamiFIN
(2022)
Thomas Schemmer
,
Jenny Reinhard
,
Philipp Brauner
,
Martina Ziefle
Advantages and challenges of extracting process knowledge through serious games.
GamiFIN
(2022)
Jeanine Krath
,
Adam Palmquist
,
Izabella Jedel
,
Isak Barbopoulos
,
Miralem Helmefalk
,
Robin Isfold Munkvold
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
GamiFIN
(2022)
Preface.
GamiFIN
(2022)
Samuli Laato
,
Sari Pynnönen
,
Annika Kangas
Gamification of forest-going: Opportunities for players, landowners and the forest industry.
GamiFIN
(2022)
Gabriel Vasconcelos
,
Wilk Oliveira
,
Ana Cláudia Guimarães Santos
,
Juho Hamari
ReGammend: A method for personalized recommendation of gamification designs.
GamiFIN
(2022)
Nikoletta Zampeta Legaki
,
Daniel Fernández Galeote
,
Juho Hamari
The impact of different gamification types in the context of data literacy: An online experiment.
GamiFIN
(2022)
Agustin Ferrari Braun
,
Alex Gekker
Playing (with) the markets: Gamification and playfulness in brokerage platforms.
GamiFIN
(2022)
Philip Weber
,
Laura Grönewald
,
Thomas Ludwig
Reflection on the Octalysis framework as a design and evaluation tool.
GamiFIN
(2022)
Brita Somerkoski
,
Kimmo Tarkkanen
,
David Oliva
,
Anttoni Lehto
,
Mika Luimula
Pedagogic solutions and results in designing a mobile game for fire safety teaching.
GamiFIN
(2022)
Lisa-Maria Putz
,
Viktoria Doppler
,
Verena Stockhammer
Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector.
GamiFIN
(2022)
Annique Smith
,
Nikoletta Zampeta Legaki
,
Juho Hamari
Games and gamification in flipped classrooms: A systematic review.
GamiFIN
(2022)
Anna-Leena Macey
,
Joseph Macey
,
Juho Hamari
Virtual reality in emotion regulation: A scoping review.
GamiFIN
(2022)
volume 3147, 2022
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference).
GamiFIN
3147 (2022)
2021
Juho Kahila
,
Satu Piispa-Hakala
,
Sanni Kahila
,
Teemu Valtonen
,
Henriikka Vartiainen
,
Matti Tedre
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage.
GamiFIN
(2021)
Tobias M. Scholz
,
Lisa Völkel
,
Carolin Uebach
,
Volker Stein
Game changer - A systematization of sport teams participating in esports.
GamiFIN
(2021)
Maximilian Altmeyer
,
Marc Schubhan
,
Antonio Krüger
,
Pascal Lessel
A long-term investigation on the effects of (personalized) gamification on course participation in a gym.
GamiFIN
(2021)
Agnessa Spanellis
,
Paula Andrea Zapata Ramirez
,
Polina Golovátina-Mora
,
Anna Borzenkova
,
Jose Mauricio Hernandez-Sarmiento
Using gamification to develop shared understanding of the pandemic: COVID-19 in indigenous communities of Choco, Colombia.
GamiFIN
(2021)
Joaquin Cestino-Castilla
,
Joseph Macey
,
Brian McCauley
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism.
GamiFIN
(2021)
Henrik Wesseloh
,
Niklas Buddensiek
,
Tim Pantel
,
Felix M. Stein
,
Phillip Szelat
,
Matthias Schumann
The role of gameful perception as a mediator for intrinsically motivating gamification.
GamiFIN
(2021)
Bo Kampmann Walther
,
Lasse Juel Larsen
The art of speed: The ludification of cinematic television - The case of 24.
GamiFIN
(2021)
Mattia Thibault
,
Nikoletta Zampeta Legaki
,
Oguz Turan Buruk
,
Juho Hamari
Etsijä's call: Gamifying virtual conferences with alternate reality games.
GamiFIN
(2021)
Isabella Aura
,
Lobna Hassan
,
Juho Hamari
My school is Hogwarts: Students' social behavior in storified classes.
GamiFIN
(2021)
Ana Cláudia Guimarães Santos
,
Wilk Oliveira
,
Juho Hamari
,
Seiji Isotani
Do people's user types change over time? An exploratory study.
GamiFIN
(2021)
Izabella Jedel
,
Adam Palmquist
,
Robin Munkvold
,
Ole Goethe
,
Hildur Jonasdottir
,
Erik Olsson
An industry experiment of academic performance and drop-out in gamified distance education.
GamiFIN
(2021)
volume 2883, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021 - (Organized as an online conference).
GamiFIN
2883 (2021)