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GamiFIN
2017
2020
2024
2017
2024
Keyphrases
Publications
2024
Joline Carlijn Frens
,
Geertje Bekebrede
,
Jaco Quist
Using serious games for (social) engagement in vision development for circular business parks.
GamiFIN
(2024)
Michele Sardo
,
Mattia Thibault
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces.
GamiFIN
(2024)
Georgina Guillén Mandujano
,
Nevena Sicevic
,
Juho Hamari
Gamifying responsibly: Sustainable HCI for the future.
GamiFIN
(2024)
Sandra Birnstiel
,
Benedikt Morschheuser
Exploring gamification in team sports: A scoping review and research agenda.
GamiFIN
(2024)
Linas Kristupas Gabrielaitis
,
Laura op de Beke
,
Oguz Turan Buruk
,
Velvet Spors
,
Ferran Altarriba Bertran
"Beavers don't walk on roads": Beaver-play for more-than-human cartographies.
GamiFIN
(2024)
Simone Bassanelli
,
Federica Gini
,
Antonio Bucchiarone
,
Annapaola Marconi
Promoting green mobility through gamified transportation campaigns.
GamiFIN
(2024)
Katerina Bizota
,
Maria Papadopoulou
Gamified interventions for refugee children in primary education: A scoping study.
GamiFIN
(2024)
Inhyeok Jeong
,
Donghyun Kim
,
Naotsugu Kaneko
,
Kimitaka Nakazawa
Gaze control ability of League of Legends players in various game situations: Perspectives from solo- ranked match.
GamiFIN
(2024)
Kostas Karpouzis
What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification.
GamiFIN
(2024)
Manuel Baer
Designing and implementing a global multilingual real-time location-based game as a novel highly gamified spatial crowdsourcing platform.
GamiFIN
(2024)
Bastian Kordyaka
,
Samuli Laato
,
Björn Niehaves
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players.
GamiFIN
(2024)
Timo Nummenmaa
,
Philip Chambers
,
Mattia Thibault
,
Samuli Laato
,
Ferran Altarriba Bertran
,
Daniel Fernández Galeote
,
Oguz Turan Buruk
Designing locative human-forest interactions through playful design workshops.
GamiFIN
(2024)
Radoslaw Trepanowski
,
Wu Li
,
Juho Hamari
Perceptions of esports and esport athleticism among gamers.
GamiFIN
(2024)
Federico Bonetti
,
Simone Bassanelli
,
Antonio Bucchiarone
,
Federica Gini
,
Annapaola Marconi
Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability.
GamiFIN
(2024)
Juho Siuko
,
Elizabeth B. Cloude
,
Kristian Kiili
Improving critical graph reading skills: The potential might lie in game-based learning.
GamiFIN
(2024)
Dion Deng
,
Mila Bujic
,
Wang Chi Lee
,
Ming Rui Li
,
Juho Hamari
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews.
GamiFIN
(2024)
Kristina Nagel
,
Maria Rauschenberger
The use of gamification and virtual reality in higher education: A literature review.
GamiFIN
(2024)
volume 3669, 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024.
GamiFIN
3669 (2024)
2023
Silvia Dopler
,
Lisa-Maria Putz-Egger
,
Denise Beil
Improving green transport literacy through gamification: A structural equation modeling approach.
GamiFIN
(2023)
Jessica Brandenburger
,
Monique Janneck
A gamified career guidance platform with the potential to motivate young people intrinsically.
GamiFIN
(2023)
Riccardo Retez
The ludospectator: Reconstruction of a hybrid, fluid, unstable identity.
GamiFIN
(2023)
Pauliina Baltzar
,
Lobna Hassan
,
Markku Turunen
Assistive technology in gaming: A survey of gamers with disabilities.
GamiFIN
(2023)
Eetu Wallius
,
Ana Carolina Tomé Klock
,
Juho Hamari
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study.
GamiFIN
(2023)
Aseel Berglund
,
Izabella Jedel
Higher education students' perceptions of point-based gamification in a Learning Management System.
GamiFIN
(2023)
Mattia Thibault
,
Elpida Bampouni
Towards sylvan games: Exploring playful forest-technology interactions.
GamiFIN
(2023)
Eetu Wallius
,
Dicle Berfin Köse
Gamified eco-driving: A systematic literature review.
GamiFIN
(2023)
Silvia Dopler
,
Denise Beil
,
Lisa-Maria Putz-Egger
Cognitive learning outcomes of virtual vs. in-person gamified workshops: A pre-post survey experiment.
GamiFIN
(2023)
Federica Gini
,
Simone Bassanelli
,
Antonio Bucchiarone
The role of game modality in the outcomes of gamification: A research agenda.
GamiFIN
(2023)
Elaine Marie Grech
,
Marie Briguglio
,
Emanuel Said
Self-tracking and gamification of physical activity: Effects on wellbeing.
GamiFIN
(2023)
Andrea Reindl
,
Melanie Juppe
,
Philipp Graf
,
Lisa-Maria Putz-Egger
,
Wolfgang Schildorfer
The use of gamification to change commuters mobility behavior: A literature review.
GamiFIN
(2023)
Kimmo Tarkkanen
,
Juha Saarinen
,
Mika Luimula
,
Timo Haavisto
Pragmatic and hedonic experience of virtual maritime simulator.
GamiFIN
(2023)
Bastian Kordyaka
,
Samuli Laato
,
Juho Hamari
,
Tobias Scholz
,
Björn Niehaves
What drives gamer toxicity? Essays from players.
GamiFIN
(2023)
Zigimantas Peciura
Relationship between gameful experience in the workplace and employee socialization: A pilot study.
GamiFIN
(2023)
Alesha Serada
Does #Selling sell? Analyzing content of Cryptokitty traders' talk on Discord.
GamiFIN
(2023)
Isak de Villiers Bosman
,
Annique Smith
,
Kwan Sui Dave Ka
,
Koos de Beer
,
Jan A Maritz
The experience of using virtual reality for interactive spatial visualisation of environmental data.
GamiFIN
(2023)
Paula Bräuer
,
Florian Werner
,
Athanasios Mazarakis
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills.
GamiFIN
(2023)
Mila Bujic
,
Anna-Leena Macey
,
Bojan Kerous
,
Anatolii Belousov
,
Oguz 'Oz' Buruk
,
Juho Hamari
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR.
GamiFIN
(2023)
Jeanine Krath
,
Ana Carolina Tomé Klock
,
Benedikt Morschheuser
,
Nikoletta Zampeta Legaki
,
Solip Park
,
Harald F. O. von Korflesch
,
Juho Hamari
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
GamiFIN
(2023)
volume 3405, 2023
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023.
GamiFIN
3405 (2023)
2022
Georgina Guillen
,
Daniel Fernández Galeote
,
Nevena Sicevic
,
Juho Hamari
,
Jaco Quist
Gamified apps for sustainable consumption: A systematic review.
GamiFIN
(2022)
Antti Koskinen
,
Jake McMullen
,
Hilma Halme
,
Minna Hannula-Sormunen
,
Manuel Ninaus
,
Kristian Kiili
The role of situational interest in game-based learning.
GamiFIN
(2022)
Isabella Aura
,
Lobna Hassan
,
Juho Hamari
Gameful civic education: A systematic literature review of empirical research.
GamiFIN
(2022)
Thomas Schemmer
,
Jenny Reinhard
,
Philipp Brauner
,
Martina Ziefle
Advantages and challenges of extracting process knowledge through serious games.
GamiFIN
(2022)
Annique Smith
,
Nikoletta Zampeta Legaki
,
Juho Hamari
Games and gamification in flipped classrooms: A systematic review.
GamiFIN
(2022)
Jeanine Krath
,
Adam Palmquist
,
Izabella Jedel
,
Isak Barbopoulos
,
Miralem Helmefalk
,
Robin Isfold Munkvold
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
GamiFIN
(2022)
Preface.
GamiFIN
(2022)
Samuli Laato
,
Sari Pynnönen
,
Annika Kangas
Gamification of forest-going: Opportunities for players, landowners and the forest industry.
GamiFIN
(2022)
Nikoletta Zampeta Legaki
,
Daniel Fernández Galeote
,
Juho Hamari
The impact of different gamification types in the context of data literacy: An online experiment.
GamiFIN
(2022)
Agustin Ferrari Braun
,
Alex Gekker
Playing (with) the markets: Gamification and playfulness in brokerage platforms.
GamiFIN
(2022)
volume 3147, 2022
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference).
GamiFIN
3147 (2022)