Login / Signup
Federica Gini
ORCID
Publication Activity (10 Years)
Years Active: 2023-2024
Publications (10 Years): 11
Top Topics
Social Interaction
User Driven
Advertising Campaigns
Mathematics Learning
Top Venues
GamiFIN
AVI
CHI PLAY Companion
Softw. Syst. Model.
</>
Publications
</>
Federico Bonetti
,
Simone Bassanelli
,
Antonio Bucchiarone
,
Federica Gini
,
Annapaola Marconi
Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability.
GamiFIN
(2024)
Margherita Andrao
,
Federica Gini
,
Davide Frageri
,
Antonio Bucchiarone
,
Alessandro Cappelletti
,
Barbara Treccani
,
Massimo Zancanaro
RuleCraft: an End-User Development Hub for Education.
AVI
(2024)
Simone Bassanelli
,
Federica Gini
,
Antonio Bucchiarone
,
Federico Bonetti
,
Eftychia Roumelioti
,
Annapaola Marconi
Lost in Gamification Design: A Scientometric Analysis.
HCI (47)
(2024)
Federica Gini
,
Margherita Andrao
,
Michele Bagna
,
Antonio Bucchiarone
,
Barbara Treccani
,
Massimo Zancanaro
,
Annapaola Marconi
Gamified Tangible IoT for Education: Exploring Usability in SmartGame.
AVI
(2024)
Simone Bassanelli
,
Federica Gini
,
Antonio Bucchiarone
,
Annapaola Marconi
Promoting green mobility through gamified transportation campaigns.
GamiFIN
(2024)
Federica Gini
,
Eftychia Roumelioti
,
Fabio Fiori
,
Antonia Laura Philipa Jakobi
,
Boglárka Nyúl
,
Annapaola Marconi
,
Maria Paola Paladino
,
Gianluca Schiavo
,
Massimo Zancanaro
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation.
AVI
(2024)
Federica Gini
,
Margherita Andrao
,
Annapaola Marconi
The SmartGame: mixing digital and tangible to foster math education and social interaction.
IDC
(2023)
Eftychia Roumelioti
,
Federica Gini
,
Antonia Laura Philipa Jakobi
,
Annapaola Marconi
,
Boglárka Nyúl
,
Maria Paola Paladino
,
Gianluca Schiavo
,
Massimo Zancanaro
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence.
CHI PLAY Companion
(2023)
Margherita Andrao
,
Federica Gini
,
Antonio Bucchiarone
,
Annapaola Marconi
,
Barbara Treccani
,
Massimo Zancanaro
Enhance Gamification Design Through End-User Development: a Proposal.
IS-EUD Workshops
(2023)
Federica Gini
,
Simone Bassanelli
,
Antonio Bucchiarone
The role of game modality in the outcomes of gamification: A research agenda.
GamiFIN
(2023)
Antonio Bucchiarone
,
Maxime Savary-Leblanc
,
Xavier Le Pallec
,
Antonio Cicchetti
,
Sébastien Gérard
,
Simone Bassanelli
,
Federica Gini
,
Annapaola Marconi
Gamifying model-based engineering: the PapyGame experience.
Softw. Syst. Model.
22 (4) (2023)