The SmartGame: mixing digital and tangible to foster math education and social interaction.
Federica GiniMargherita AndraoAnnapaola MarconiPublished in: IDC (2023)
Keyphrases
- social interaction
- online learning communities
- digital technologies
- social networks
- young students
- learning processes
- intelligent tutors
- social systems
- e learning
- social behavior
- information and communication technologies
- social learning
- augmented reality
- social norms
- social media
- distance education
- serious games
- distance learning
- social intelligence
- learning companion
- lifelong learning
- mobile learning
- learning strategies
- mathematics learning
- competence development
- user interface