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Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation.

Federica GiniEftychia RoumeliotiFabio FioriAntonia Laura Philipa JakobiBoglárka NyúlAnnapaola MarconiMaria Paola PaladinoGianluca SchiavoMassimo Zancanaro
Published in: AVI (2024)
Keyphrases
  • user experience
  • game design
  • information systems
  • learning environment
  • gender differences
  • data sets
  • three dimensional
  • optimal solution
  • evolutionary algorithm
  • individual differences
  • males and females