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Paula Bräuer
ORCID
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 17
Top Topics
Language Learning
Game Design
Fiducial Markers
Augmented Reality
Top Venues
GamiFIN
Mensch & Computer Workshopband
Int. J. Hum. Comput. Interact.
MuC
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Publications
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Paula Bräuer
,
Athanasios Mazarakis
How to Design Audio-Gamification for Language Learning with Amazon Alexa? - A Long-Term Field Experiment.
Int. J. Hum. Comput. Interact.
40 (9) (2024)
Paula Bräuer
,
Florian Werner
,
Athanasios Mazarakis
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills.
GamiFIN
(2023)
Paula Bräuer
,
Lucas Schwarz
,
Isabella Peters
Transdisziplinäre Entwicklung eines WebGIS für die Atommüll-Endlagerstandortsuche in Deutschland.
GI-Jahrestagung
(2023)
Paula Bräuer
,
Margarita Berg
,
Athanasios Mazarakis
,
Isabella Peters
Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking.
MuC
(2023)
Athanasios Mazarakis
,
Paula Bräuer
Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements.
Int. J. Hum. Comput. Interact.
39 (3) (2023)
Athanasios Mazarakis
,
Paula Bräuer
Gamification und die Wahrnehmung von Punkten - Eine Umfragestudie.
MuC (Workshopband)
(2022)
Paula Bräuer
,
Athanasios Mazarakis
A Speech-Based AI for Political Participation.
MuC
(2022)
Paula Bräuer
,
Athanasios Mazarakis
"Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants.
Comput. Hum. Behav.
135 (2022)
Steffen Lemke
,
Paula Bräuer
,
Isabella Peters
Does the General Public Share Research on Twitter? A Case Study on the Online Conversation about the Search for a Nuclear Repository in Germany.
ISI
(2021)
Athanasios Mazarakis
,
Paula Bräuer
First Directions for Using Gamification to Motivate for Open Access.
CoRR
(2020)
Athanasios Mazarakis
,
Paula Bräuer
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists.
GamiFIN
(2020)
Paula Bräuer
,
Athanasios Mazarakis
Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens.
Mensch & Computer
(2020)
Paula Bräuer
,
Athanasios Mazarakis
Erhöhung der Motivation für Open Access durch Gamification.
Mensch & Computer Workshopband
(2019)
Paula Bräuer
,
Athanasios Mazarakis
Badges or a leaderboard? How to gamify an augmented reality warehouse setting.
GamiFIN
(2019)
Athanasios Mazarakis
,
Paula Bräuer
Gamification is working, but which one exactly?: Results from an experiment with four game design elements.
APAScience
(2018)
Paula Bräuer
,
Athanasios Mazarakis
AR in order-picking - experimental evidence with Microsoft HoloLens.
Mensch & Computer Workshopband
(2018)
Paula Bräuer
,
Athanasios Mazarakis
Gamification und Augmented Reality für Lagerprozesse.
Mensch & Computer Workshopband
(2018)