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Erhöhung der Motivation für Open Access durch Gamification.

Paula BräuerAthanasios Mazarakis
Published in: Mensch & Computer Workshopband (2019)
Keyphrases
  • open access
  • metadata
  • user experience
  • open educational resources
  • game design
  • serious games
  • digital libraries
  • learning algorithm
  • user behavior
  • health information
  • game mechanics