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Badges or a leaderboard? How to gamify an augmented reality warehouse setting.
Paula Bräuer
Athanasios Mazarakis
Published in:
GamiFIN (2019)
Keyphrases
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augmented reality
markerless
mixed reality
virtual objects
virtual reality
real environment
human computer interaction
real scenes
multi user
artificial intelligence
molecular structures
user interface
mobile robot
real objects
fiducial markers
head mounted display
live video
high fidelity
virtual environment