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Mensch & Computer
2001
2007
2013
2020
2001
2020
Keyphrases
Publications
2020
Tobias Günther
,
Erich Querner
,
Rainer Groh
A head-in-hand metaphor for user-centric direct camera control in virtual reality.
Mensch & Computer
(2020)
Timm Kleemann
,
Jürgen Ziegler
Distribution sliders: visualizing data distributions in range selection sliders.
Mensch & Computer
(2020)
Paula Bräuer
,
Athanasios Mazarakis
Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens.
Mensch & Computer
(2020)
Dominik Pins
,
Alexander Boden
,
Britta Essing
,
Gunnar Stevens
"Miss Understandable" - Eine Studie zur Aneignung von Sprachassistenten und dem Umgang mit Fehlinteraktionen.
Mensch & Computer
(2020)
Jann Philipp Freiwald
,
Yvonne Göbel
,
Fariba Mostajeran
,
Frank Steinicke
The cybersickness susceptibility questionnaire: predicting virtual reality tolerance.
Mensch & Computer
(2020)
Timo Jakobi
,
Gunnar Stevens
,
Maximilian von Grafenstein
,
Dominik Pins
,
Alexander Boden
Die nutzerInnenfreundliche Formulierung von Zwecken der Datenverarbeitung von Sprachassistenten.
Mensch & Computer
(2020)
Jan Ehlers
Exploring the effect of transient cognitive load on bodily arousal and secondary task performance.
Mensch & Computer
(2020)
Matthias Merk
,
Gabriela Tullius
,
Peter Hertkorn
Innovation Enabling: Automatisierte Dokumentation und Moderation von Brainstorming Sitzungen in Kleingruppen.
Mensch & Computer
(2020)
Alex Hudock
,
Jake Weidman
,
Jens Grossklags
Security onboarding: an interview study on security training for temporary employees.
Mensch & Computer
(2020)
Daniel Bühler
,
Fabian Hemmert
,
Jörn Hurtienne
Universal and intuitive? scientific guidelines for icon design.
Mensch & Computer
(2020)
Thomas Ludwig
,
Sven Hoffmann
,
Florian Jasche
,
Marius Ruhrmann
VacuumCleanAR: augmented reality-based self-explanatory physical artifacts.
Mensch & Computer
(2020)
Torben Volkmann
,
Daniel Wessel
,
Tim Ole Caliebe
,
Nicole Jochems
What you see isn't necessarily what you get: testing the influence of polygon count on physical and self-presence in virtual environments.
Mensch & Computer
(2020)
Jann Philipp Freiwald
,
Lennart Diedrichsen
,
Alexander Baur
,
Oliver Manka
,
Pedram Berendjy Jorshery
,
Frank Steinicke
Conveying perspective in multi-user virtual reality collaborations.
Mensch & Computer
(2020)
Robert Fuhrmann
,
Anke Lehmann
,
Annett Mitschick
,
Ricardo Langner
,
Raimund Dachselt
CoFind: a browser plugin for investigating co-located collaborative web search.
Mensch & Computer
(2020)
Hannah Lucia Spiehl
,
Frauke Mörike
,
Markus A. Feufel
On the materiality of boundary objects in knowledge management.
Mensch & Computer
(2020)
Isabell Schormann
,
Kerstin Müller
,
Achim Ebert
Mofebo: move and feel your body a fitness game with biofeedback in VR.
Mensch & Computer
(2020)
Tobias Wentzlaff
,
Felix Janke
,
Mats Kockmeyer
,
Sascha Reinhold
,
Michael Teistler
Navigation in Desktop-3D-Spielen mittels Gamepad: Vergleich zweier Ansätze für unerfahrene Spieler.
Mensch & Computer
(2020)
Rufat Rzayev
,
Sabrina Hartl
,
Vera Wittmann
,
Valentin Schwind
,
Niels Henze
Effects of position of real-time translation on AR glasses.
Mensch & Computer
(2020)
Fabian Hemmert
,
Gina Lohkamp
,
Gürkan Orak
,
Alexander Salice
Feeling scarcity: augmenting human feelings through physicalizations of energy consumption, attention depletion and animal murder.
Mensch & Computer
(2020)
Raphael Otten
,
Martin Schrepp
,
Jörg Thomaschewski
Visual clarity as mediator between usability and aesthetics.
Mensch & Computer
(2020)
Kyoko Sugisaki
,
Andreas Bleiker
Usability guidelines and evaluation criteria for conversational user interfaces: a heuristic and linguistic approach.
Mensch & Computer
(2020)
Max Pfeiffer
,
Niklas George
,
Auriol Degbelo
EMS-based actuated output gestures: a design process for novices.
Mensch & Computer
(2020)
Tobias Simon
,
Sven Pagel
,
Harald von Korflesch
Einflussfaktoren für die Akzeptanz von digitalen Werkzeugen in den Geisteswissenschaften.
Mensch & Computer
(2020)
Linda Graf
,
Stefan Liszio
,
Maic Masuch
Playing in virtual nature: improving mood of elderly people using VR technology.
Mensch & Computer
(2020)
Alexander Jaksties
,
Jan-Hendrik Sünderkamp
,
Jan Hendrik Plümer
,
Kerstin Müller
Lost in 3D - Orientierung in virtuellen Welten.
Mensch & Computer
(2020)
Romina Poguntke
,
Christina Schneegass
,
Lucas van der Vekens
,
Rufat Rzayev
,
Jonas Auda
,
Stefan Schneegass
,
Albrecht Schmidt
NotiModes: an investigation of notification delay modes and their effects on smartphone users.
Mensch & Computer
(2020)
Laura Sophie Hesse
,
Götz Walter
,
Svenja Tietze
Der Einfluss von Persönlichkeit, Technikaffinität und Risikobewusstsein auf Technologieakzeptanz am Beispiel der Sprachsteuerung von Fernsehgeräten - Ergebnisse einer repräsentativen Onlineuntersuchung.
Mensch & Computer
(2020)
Louisa Küchler
,
Guido Hertel
,
Meinald T. Thielsch
Are you willing to donate? relationship between perceived website design, trust and donation decisions online.
Mensch & Computer
(2020)
Andreas M. Klein
,
Andreas Hinderks
,
Martin Schrepp
,
Jörg Thomaschewski
Construction of UEQ+ scales for voice quality: measuring user experience quality of voice interaction.
Mensch & Computer
(2020)
Philip Weber
,
Thomas Ludwig
(Non-)Interacting with conversational agents: perceptions and motivations of using chatbots and voice assistants.
Mensch & Computer
(2020)
Fabian Hemmert
,
Andreas Bell
,
Miriam Glöß
,
Maximilian Klaiß
,
Katharina Kurm
,
Ina van der Linde
,
Kathrin Neumann
,
Gürkan Orak
,
Katlin Sommer
,
Thanh Ta Dui
,
Paulina Wagner
,
Becky Weier
,
Michael Zalesak
Designing human-god interfaces.
Mensch & Computer
(2020)
Jasper Feine
,
Stefan Morana
,
Alexander Maedche
A chatbot response generation system.
Mensch & Computer
(2020)
Colin Watson
,
Jan David Smeddinck
Unconsented data transfusions: attitudes towards extracting personal device data for public health emergencies.
Mensch & Computer
(2020)
Laura Stojko
,
Julian Fietkau
,
Michael Koch
Design guidelines for micro information radiators to increase seniors' safety in urban space.
Mensch & Computer
(2020)
Kai Bornemann
,
Florian Heinrich
,
Kai Lawonn
,
Christian Hansen
Exploration of medical volume data in projective augmented reality: an interactive demonstration.
Mensch & Computer
(2020)
Simon Stimberg
,
Angela Brennecke
Bathing in lightness: an interactive light and sound installation.
Mensch & Computer
(2020)
Uwe Gruenefeld
,
Lars Prädel
,
Jannike Illing
,
Tim Claudius Stratmann
,
Sandra Drolshagen
,
Max Pfingsthorn
Mind the ARm: realtime visualization of robot motion intent in head-mounted augmented reality.
Mensch & Computer
(2020)
Gabriela Tullius
,
Gamze Dogan
PrecRec: supporting older adults sharing recipes.
Mensch & Computer
(2020)
Julia Richter
,
Jeanine Lorenz
,
Maria Costantino
,
Verena Traubinger
,
Nico Tauchmann
,
Thomas Graichen
,
Ulrich Heinkel
Dynamic indoor navigation and orientation system for people with impairments.
Mensch & Computer
(2020)
Bernhard Preim
,
Christian Hansen
,
Andreas Nürnberger
Foreword / Frontmatter.
Mensch & Computer
(2020)
Dominik Schlackl
,
Klemens Weigl
,
Andreas Riener
eHMI visualization on the entire car body: results of a comparative evaluation of concepts for the communication between AVs and manual drivers.
Mensch & Computer
(2020)
Daniel Buschek
,
Charlotte Anlauff
,
Florian Lachner
Paper2Wire: a case study of user-centred development of machine learning tools for UX designers.
Mensch & Computer
(2020)
Kathrin Pollmann
,
Daniel Ziegler
Personal quizmaster: a pattern approach to personalized interaction experiences with the MiRo robot.
Mensch & Computer
(2020)
Oliver Hahn
,
Steffen Lemke
,
Athanasios Mazarakis
,
Isabella Peters
Welche visuellen Elemente lassen Texte wissenschaftlich erscheinen? Eine empirische Untersuchung.
Mensch & Computer
(2020)
Sabrina Burtscher
,
Katta Spiel
"But where would I even start?": developing (gender) sensitivity in HCI research and practice.
Mensch & Computer
(2020)
Gordon George Brown
,
Michael Prilla
The effects of consultant avatar size and dynamics on customer trust in online consultations.
Mensch & Computer
(2020)
Patrick Stadler
,
Andreas Schmid
,
Raphael Wimmer
DispLagBox: simple and replicable high-precision measurements of display latency.
Mensch & Computer
(2020)
Nicolas Kahrl
,
Michael Prilla
,
Oliver Blunk
Show me your living room: investigating the role of representing user environments in AR remote consultations.
Mensch & Computer
(2020)
Ioannis Kiossis
,
Markus A. Feufel
,
Frauke Mörike
Mehrschichtige Interdependenz? Die Rolle von Assistenztechnologien im Arbeitsalltag Wissensarbeitender mit Sehbehinderung.
Mensch & Computer
(2020)
Auriol Degbelo
,
Sulaxan Somaskantharajan
Speech-based interaction for map editing on mobile devices: a scenario-based study.
Mensch & Computer
(2020)