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Navigation in Desktop-3D-Spielen mittels Gamepad: Vergleich zweier Ansätze für unerfahrene Spieler.
Tobias Wentzlaff
Felix Janke
Mats Kockmeyer
Sascha Reinhold
Michael Teistler
Published in:
Mensch & Computer (2020)
Keyphrases
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utility function
navigation systems
autonomous navigation
user interface
obstacle avoidance
databases
artificial intelligence
information systems
decision making
knowledge base
three dimensional
multi agent
hidden markov models
end users
collaborative learning
indoor environments