What you see isn't necessarily what you get: testing the influence of polygon count on physical and self-presence in virtual environments.
Torben VolkmannDaniel WesselTim Ole CaliebeNicole JochemsPublished in: Mensch & Computer (2020)
Keyphrases
- virtual environment
- physical environment
- virtual space
- virtual reality
- virtual world
- physical space
- computer graphics
- multi user
- physical world
- collision detection
- test cases
- real environment
- serious games
- real world
- virtual humans
- human interaction
- virtual objects
- learning processes
- role play
- virtual learning environments
- virtual characters
- synthetic characters