A head-in-hand metaphor for user-centric direct camera control in virtual reality.
Tobias GüntherErich QuernerRainer GrohPublished in: Mensch & Computer (2020)
Keyphrases
- virtual reality
- user centric
- virtual environment
- computer graphics
- three dimensional
- visual servoing
- personal information
- force feedback
- virtual world
- augmented reality
- hand held
- network centric
- clickstream data
- virtual humans
- photorealistic
- real time
- context awareness
- multi sensory
- vision system
- interactive virtual
- virtual reality technology
- context dependent
- user interface
- virtual museum
- tangible user interface
- virtual space
- camera motion
- collaborative virtual environments
- virtual training
- head movements
- digital content
- natural language
- image processing