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Stefan Liszio
ORCID
Publication Activity (10 Years)
Years Active: 2013-2024
Publications (10 Years): 8
Top Topics
Virtual Reality
Game Design
Design Patterns
Significant Predictors
Top Venues
FDG
IDC
Mensch & Computer
Advances in Computer Entertainment
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Publications
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Linda Graf
,
Katharina Emmerich
,
Stefan Liszio
,
Maic Masuch
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
FDG
(2024)
Linda Graf
,
Stefan Liszio
,
Maic Masuch
Playing in virtual nature: improving mood of elderly people using VR technology.
Mensch & Computer
(2020)
Stefan Liszio
,
Linda Graf
,
Oliver Basu
,
Maic Masuch
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis.
IDC
(2020)
Stefan Liszio
,
Oliver Basu
,
Maic Masuch
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress.
CHI PLAY
(2020)
Stefan Liszio
,
Maic Masuch
Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams.
IDC
(2017)
Stefan Liszio
,
Katharina Emmerich
,
Maic Masuch
The influence of social entities in virtual reality games on player experience and immersion.
FDG
(2017)
Stefan Liszio
,
Maic Masuch
Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games.
ACE
(2016)
Stefan Liszio
,
Maic Masuch
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games.
ICEC
(2016)
Katharina Emmerich
,
Stefan Liszio
,
Maic Masuch
Defining second screen gaming: exploration of new design patterns.
Advances in Computer Entertainment
(2014)
Philipp Behler
,
Ingo Börsting
,
Heike Choi
,
Evelyn Fricke
,
Stefan Liszio
,
Christian Klöpfel
,
Sabrina Ziebarth
,
Ulrich Hoppe
"Eigentlich geht es mir gut" Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung.
DeLFI
(2013)