The influence of social entities in virtual reality games on player experience and immersion.
Stefan LiszioKatharina EmmerichMaic MasuchPublished in: FDG (2017)
Keyphrases
- virtual reality
- game players
- game play
- role playing game
- virtual environment
- repeated games
- social influence
- video games
- boolean games
- pure nash equilibria
- computer graphics
- computer games
- computer animation
- digital games
- virtual world
- augmented reality
- imperfect information
- three dimensional
- serious games
- social interaction
- board game
- computer poker
- game design
- two player games
- game playing
- multi player
- virtual humans
- significant predictors
- nash equilibria
- multi sensory
- user experience
- human players
- social networks
- real time
- game theory
- educational games
- nash equilibrium
- force feedback
- virtual museum
- interactive virtual
- online communities
- virtual reality technology
- game mechanics
- virtual training
- visual data mining
- digital museum
- game theoretic
- photorealistic
- multimedia
- virtual space
- virtual objects