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"Eigentlich geht es mir gut" Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung.
Philipp Behler
Ingo Börsting
Heike Choi
Evelyn Fricke
Stefan Liszio
Christian Klöpfel
Sabrina Ziebarth
Ulrich Hoppe
Published in:
DeLFI (2013)
Keyphrases
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serious games
virtual environment
multimedia information retrieval
video games
educational games
game engine
learning scenarios
game play
design principles
game development
game design
computer games
learning processes
real world
database management systems
game based learning