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ICEC
2003
2009
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2023
2003
2023
Keyphrases
Publications
2023
Yihang Dai
,
Fusako Kusunoki
,
Makoto Kobayashi
,
Shigenori Inagaki
Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses.
ICEC
(2023)
Cheng Zhai
,
Xinlin Chen
,
Zhangkai Cheng
,
Yousheng Yao
,
Jie Zhang
Portable Interactive Nebulizer Design for Children.
ICEC
(2023)
Nicola Del Giudice
,
Fausto Marcantoni
,
Alessandro Marcelletti
,
Francesco Moschella
SEC-GAME: A Minigame Collection for Cyber Security Awareness.
ICEC
(2023)
André Freitas
,
Francisco Fernandes
,
Mara Dionísio
,
Sandra Câmara Olim
Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity.
ICEC
(2023)
Ayaka Maruyama
,
Kazutaka Kurihara
Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive.
ICEC
(2023)
Md Farhad Hossain
,
Mengru Xue
Reminder Bag: Designing Smart Bag for New Parents.
ICEC
(2023)
Kaj Coolen
,
Jeppe Groen
,
Hao-Xuan Lu
,
Niels Winkelman
,
Erik D. Van der Spek
Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality.
ICEC
(2023)
Chloé Vigneau
,
Stéphanie Mader
,
Catherine Rolland
,
Axel Buendia
Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template.
ICEC
(2023)
Ka Man Ng
,
Carlos Sena Caires
Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao.
ICEC
(2023)
Edirlei Soares de Lima
,
Marco A. Casanova
,
Bruno Feijó
,
Antonio L. Furtado
Semiotic Structuring in Movie Narrative Generation.
ICEC
(2023)
Déborah Fernandes de Araujo
,
Thiago Porcino
,
Luciane Carvalho Jasmin de Deus
,
Venício Siqueira Filho
ECO-QUEST: An Educational Game Designed to Impart Knowledge About Ecological Practices and Selective Waste Management.
ICEC
(2023)
Sundus Fatima
,
Jannicke Baalsrud Hauge
Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment.
ICEC
(2023)
Zhen Wu
Theatre of Tomorrow - A Virtual Exhibition and Performing Arts Platform Created by Digital Game Technology.
ICEC
(2023)
Francisco Vasconcelos
,
Mara Dionísio
,
Sandra Câmara Olim
,
Pedro F. Campos
Game ON! a Gamified Approach to Household Food Waste Reduction.
ICEC
(2023)
Alexander Lysek
,
Sven Seele
,
Rainer Herpers
Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare Scenarios.
ICEC
(2023)
Giuseppe Di Maria
,
Lorenzo Stacchio
,
Gustavo Marfia
Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator.
ICEC
(2023)
Sebastian Schwarz
,
Benedikt Strasser
,
Michael Lankes
,
Martin Kocur
A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds.
ICEC
(2023)
Marcos P. C. Rosa
,
Carla Denise Castanho
,
Tiago Barros Pontes e Silva
,
Mauricio Miranda Sarmet
,
Ricardo P. Jacobi
Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game.
ICEC
(2023)
Giorgia Bassi
,
Stefania Fabbri
,
Anna Vaccarelli
A Serious Video Game on Cybersecurity.
ICEC
(2023)
Tiantian Zhao
,
Anna Sui
,
Jiale Shi
,
Ting Hu
,
Xiaoyu Zhang
,
Xipei Ren
Crimson Tendons: Designing a Mouse Usage Visualization System to Prevent Mouse Overuse Behaviors.
ICEC
(2023)
Leonardo Thurler
,
Sidney Araujo Melo
,
Esteban Clua
,
Troy C. Kohwalter
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay.
ICEC
(2023)
Zhenyu Liu
,
Cheng Yao
,
Qiurui Wang
,
Fangtian Ying
A Study on the Emotional Responses to Visual Art.
ICEC
(2023)
Qiurui Wang
,
Luc Streithorst
,
Caihong He
,
Loe M. G. Feijs
,
Jun Hu
Calm Digital Artwork for Connectedness: A Case Study.
ICEC
(2023)
Patrizia Ring
,
Maic Masuch
Exploring the Influence of Collision Anxiety on Player Experience in XR Games.
ICEC
(2023)
Barbara Göbl
,
Jannicke Baalsrud Hauge
,
Ioana A. Stefan
,
Heinrich Söbke
Towards Sustainable Serious Games.
ICEC
(2023)
Miriam-Linnea Hale
,
André Melzer
Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos.
ICEC
(2023)
Fausto Mourato
,
João Morais
,
Edirlei Soares de Lima
The Meaning of Life (in Video Games).
ICEC
(2023)
Ashfaq Adib
,
Rita Orji
Persuasive System Design for Climate Change Awareness.
ICEC
(2023)
Chunman Qiu
,
Fangfei Liu
,
Haina Wang
,
Yueming Xin
,
Xiaoyu Zhang
,
Xipei Ren
Wryneck Tree: Designing a Multimodal Interactive System for Sedentary Office Forward Head Postures Correction.
ICEC
(2023)
Nicolas Grelier
,
Stéphane Kaufmann
A Data-Driven Classification of Video Game Vocabulary.
ICEC
(2023)
Mathias Babin
,
Michael Katchabaw
Combating Computer Vision-Based Aim Assist Tools in Competitive Online Games.
ICEC
(2023)
Xiaoyu Zhang
,
Dongjun Han
,
Yihan Dong
,
Xipei Ren
DataVisage: A Card-Based Design Workshop to Support Design Ideation on Data Physicalization.
ICEC
(2023)
María Eugenia Larreina-Morales
,
Allan Di Rosa
,
Jérôme Dupire
Gameplay Audio Description: Death of Internet as a Pilot Study.
ICEC
(2023)
Mengru Xue
,
Cheng Yao
,
Jun Hu
,
Yuqi Hu
,
Hui Lyu
Aesthetics and Empowerment.
ICEC
(2023)
Gabriel Cavalheiro Ullmann
,
Yann-Gaël Guéhéneuc
,
Fábio Petrillo
,
Nicolas Anquetil
,
Cristiano Politowski
Visualising Game Engine Subsystem Coupling Patterns.
ICEC
(2023)
Mengyan Guo
,
Alec Kouwenberg
,
Alexandra van Dijk
,
Niels Horrevoets
,
Nikki Koonings
,
Jun Hu
,
Steven Vos
HabitAR: Motivating Outdoor Walk with Animal-Watching Activities.
ICEC
(2023)
Weiqiang Ying
,
Lingyan Zhang
,
Shijian Luo
,
Cheng Yao
,
Fangtian Ying
Research and Practice of Hierarchical Painting-Based Digital Design Method.
ICEC
(2023)
Xing Sun
,
Hongbo Lin
Research on the Gameplay Evolution Based on Warcraft 3 Mod Platform.
ICEC
(2023)
Lingyan Zhang
,
Cheng Yao
,
Lanqing Huang
,
Weiqiang Ying
,
Fangtian Ying
Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's Anxiety.
ICEC
(2023)
Nicolas Szilas
,
Jérôme Humbert
,
Kim Le
Split Screen - Split Mind: An Innovative Format for Narrative Reflexive, and Pedagogical Games.
ICEC
(2023)
Kihiro Tokuno
,
Ryohei Egusa
,
Fusako Kusunoki
,
Shigenori Inagaki
Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum.
ICEC
(2023)
João Silva
,
Jorge C. S. Cardoso
,
Luís Lucas Pereira
,
Licínio Roque
Designing a VR-Simulation Module to Support Marine Pollution Control Training.
ICEC
(2023)
Allegra De Filippo
,
Michela Milano
Robotic Choreography Creation Through Symbolic AI Techniques.
ICEC
(2023)
Shuo Zhou
,
Norihisa Segawa
Method for Training Player Emotion in a Custom FPS Game Using Heart Rate.
ICEC
(2023)
Andrea Manzo
,
Paolo Ciancarini
Enhancing Stockfish: A Chess Engine Tailored for Training Human Players.
ICEC
(2023)
Gary L. Wagener
,
André Melzer
Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being.
ICEC
(2023)
Siu-Wing Chung
,
Carlos Sena Caires
i-Cube, an (In)tangible Interface for Multi-user Generative Art Creation.
ICEC
(2023)
Thiago Malheiros Porcino
,
Esteban Clua
Challenges for XR Experiences in Industry 4.0: A Preliminary Study.
ICEC
(2023)
volume 14455, 2023
Entertainment Computing - ICEC 2023 - 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, Proceedings
ICEC
14455 (2023)
volume 13477, 2022
Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings
ICEC
13477 (2022)