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Martin Kocur
ORCID
Publication Activity (10 Years)
Years Active: 2017-2024
Publications (10 Years): 28
Top Topics
Photorealistic
Autonomous Vehicles
Virtual Reality
Public Space
Top Venues
MuC
VRST
Mensch & Computer
CHI PLAY
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Publications
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Selina Behrens
,
Martin Kocur
Investigating the Perceived Abilities of Popular Game Characters' Clothes.
MuC
(2024)
Martin Kocur
,
Thomas Noack
,
Valentin Schwind
,
Johanna Bogon
,
Niels Henze
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
MuC
(2024)
Martin Kocur
,
Manuel Mayer
,
Amelie Karber
,
Miriam Witte
,
Niels Henze
,
Johanna Bogon
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
MUM
(2023)
David Halbhuber
,
Martin Kocur
,
Alexander Kalus
,
Kevin Angermeyer
,
Valentin Schwind
,
Niels Henze
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
MuC
(2023)
Martin Kocur
Towards Investigating the Effects of Athletic Avatars and Room Size on Time Perception.
MuC (Workshopband)
(2023)
Martin Kocur
,
Lukas Jackermeier
,
Valentin Schwind
,
Niels Henze
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
CHI
(2023)
Sebastian Schwarz
,
Benedikt Strasser
,
Michael Lankes
,
Martin Kocur
A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds.
ICEC
(2023)
Yu Wang
,
Raphael Johannes Schimmerl
,
Martin Kocur
,
Philipp Wintersberger
Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces.
EuroXR
(2023)
Alexander Kalus
,
Martin Kocur
,
Johannes Klein
,
Manuel Mayer
,
Niels Henze
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
CHI
(2023)
Martin Kocur
,
Alexander Kalus
,
Johanna Bogon
,
Niels Henze
,
Christian Wolff
,
Valentin Schwind
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
VRST
(2022)
Alexander Kalus
,
Martin Kocur
,
Niels Henze
,
Johanna Bogon
,
Valentin Schwind
How to Induce a Physical and Virtual Rubber Hand Illusion.
MuC
(2022)
Martin Kocur
,
Johanna Bogon
,
Manuel Mayer
,
Miriam Witte
,
Amelie Karber
,
Niels Henze
,
Valentin Schwind
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
VRST
(2022)
Martin Kocur
,
Niels Henze
,
Valentin Schwind
Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality.
MuC (Workshopband)
(2021)
Martin Kocur
,
Pascal Lindemann
,
Tim Pfeil
,
Michael Lankes
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game.
CHI PLAY
(2021)
Theresa F. Wechsler
,
Martin Brockelmann
,
Konstantin Kulik
,
Felicitas M. Kopf
,
Martin Kocur
,
Michael Lankes
,
Andreas Mühlberger
,
Christian Wolff
SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders.
CHI PLAY
(2021)
Martin Kocur
,
Florian Habler
,
Valentin Schwind
,
Pawel W. Wozniak
,
Christian Wolff
,
Niels Henze
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
CHI
(2021)
Martin Kocur
,
Martin Johannes Dechant
,
Michael Lankes
,
Christian Wolff
,
Regan L. Mandryk
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
ETRA Short Papers
(2020)
Martin Kocur
,
Daniel Roth
,
Valentin Schwind
Towards an Investigation of Embodiment Time in Virtual Reality.
Mensch & Computer Workshopband
(2020)
Niels Henze
,
Valentin Schwind
,
Katrin Wolf
,
Martin Kocur
,
Albrecht Schmidt
,
Andrew L. Kun
Preparing an Online Lecture That We Wouldn't Hate to Attend.
IEEE Pervasive Comput.
19 (3) (2020)
Martin Kocur
,
Sarah Graf
,
Valentin Schwind
The Impact of Missing Fingers in Virtual Reality.
VRST
(2020)
Martin Kocur
,
Melanie Kloss
,
Valentin Schwind
,
Christian Wolff
,
Niels Henze
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
CHI PLAY
(2020)
Martin Kocur
,
Philipp Schauhuber
,
Valentin Schwind
,
Christian Wolff
,
Niels Henze
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
VRST
(2020)
David Halbhuber
,
Jakob Fehle
,
Alexander Kalus
,
Konstantin Seitz
,
Martin Kocur
,
Thomas Schmidt
,
Christian Wolff
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
Mensch & Computer
(2019)
Martin Kocur
,
Valentin Schwind
,
Niels Henze
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality.
Mensch & Computer Workshopband
(2019)
Philipp Hartl
,
Thomas Fischer
,
Andreas Hilzenthaler
,
Martin Kocur
,
Thomas Schmidt
AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech.
Mensch & Computer
(2019)
Philipp Schuhbauer
,
Laurin Muth
,
Julia Grötsch
,
Johannes Wiesneth
,
Johannes Dengler
,
Martin Kocur
,
Michael Lankes
Hover Loop: A New Approach to Locomotion in Virtual Reality.
CHI PLAY (Companion)
(2019)
Anna-Marie Ortloff
,
Lydia Güntner
,
Maximiliane Windl
,
Thomas Schmidt
,
Martin Kocur
,
Christian Wolff
SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs.
Mensch & Computer
(2019)
Patricia Böhm
,
Martin Kocur
,
Murat Firat
,
Daniel Isemann
Which Factors Influence Attitudes Towards Using Autonomous Vehicles?
AutomotiveUI (adjunct)
(2017)