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Johanna Bogon
ORCID
Publication Activity (10 Years)
Years Active: 2022-2024
Publications (10 Years): 9
Top Topics
Photorealistic
Virtual Reality
Event Models
Video Games
Top Venues
MUM
MuC (Workshopband)
VRST
MuC
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Publications
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Martin Kocur
,
Thomas Noack
,
Valentin Schwind
,
Johanna Bogon
,
Niels Henze
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
MuC
(2024)
Martin Kocur
,
Manuel Mayer
,
Amelie Karber
,
Miriam Witte
,
Niels Henze
,
Johanna Bogon
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
MUM
(2023)
Johanna Bogon
,
David Halbhuber
Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other.
MuC (Workshopband)
(2023)
Martin Riemer
,
Johanna Bogon
,
Nele Rußwinkel
,
Niels Henze
,
Eva Wiese
,
David Halbhuber
,
Roland Thomaschke
Time and Timing in Human-Computer Interaction.
MuC (Workshopband)
(2023)
David Halbhuber
,
Roland Thomaschke
,
Niels Henze
,
Christian Wolff
,
Kilian Probst
,
Johanna Bogon
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
MUM
(2023)
Martin Kocur
,
Alexander Kalus
,
Johanna Bogon
,
Niels Henze
,
Christian Wolff
,
Valentin Schwind
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
VRST
(2022)
Alexander Kalus
,
Martin Kocur
,
Niels Henze
,
Johanna Bogon
,
Valentin Schwind
How to Induce a Physical and Virtual Rubber Hand Illusion.
MuC
(2022)
Martin Kocur
,
Johanna Bogon
,
Manuel Mayer
,
Miriam Witte
,
Amelie Karber
,
Niels Henze
,
Valentin Schwind
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
VRST
(2022)
David Halbhuber
,
Maximilian Schlenczek
,
Johanna Bogon
,
Niels Henze
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
MUM
(2022)