Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
Martin KocurThomas NoackValentin SchwindJohanna BogonNiels HenzePublished in: MuC (2024)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- three dimensional
- computer graphics
- photorealistic
- augmented reality
- computer animation
- real time
- virtual humans
- virtual reality technology
- tangible user interface
- interactive virtual
- virtual museum
- collaborative virtual environments
- multi agent
- virtual training
- digital museum
- virtual space
- multi sensory
- machine learning