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The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game.
Martin Kocur
Pascal Lindemann
Tim Pfeil
Michael Lankes
Published in:
CHI PLAY (2021)
Keyphrases
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adventure game
simulation game
game playing
computer games
game development
video games
game engine
serious games
virtual reality
educational games
virtual environment
augmented reality
virtual world
video sequences
path planning
game players