SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders.
Theresa F. WechslerMartin BrockelmannKonstantin KulikFelicitas M. KopfMartin KocurMichael LankesAndreas MühlbergerChristian WolffPublished in: CHI PLAY (2021)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- young children
- face to face interactions
- children learn
- immersive virtual environments
- virtual reality technology
- input device
- pedagogical agents
- human computer interaction
- immersive environments
- virtual space
- eye tracking
- virtual characters
- learning environment
- multi user
- mixed reality
- role play
- computer graphics
- eye movements
- augmented reality
- visual search
- pilot study
- eye tracker
- three dimensional
- gaze estimation
- collaborative interactions
- learning companion
- learning process
- gaze control
- school children
- learning experience
- gaze direction
- age groups
- emotional state
- game design