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A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds.

Sebastian SchwarzBenedikt StrasserMichael LankesMartin Kocur
Published in: ICEC (2023)
Keyphrases
  • game design
  • computer games
  • three dimensional
  • video games
  • augmented reality
  • game play
  • rapid prototyping
  • virtual world
  • evaluation function
  • optimal strategy