Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality.
Martin KocurValentin SchwindNiels HenzePublished in: Mensch & Computer Workshopband (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- computer animation
- interactive virtual
- three dimensional
- multi sensory
- visual data mining
- photorealistic
- force feedback
- real time
- virtual museum
- virtual reality technology
- virtual reality environments
- tangible user interface
- virtual space
- virtual laboratory
- mobile robot