The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
David HalbhuberJakob FehleAlexander KalusKonstantin SeitzMartin KocurThomas SchmidtChristian WolffPublished in: Mensch & Computer (2019)
Keyphrases
- affective states
- game play
- emotional state
- playing games
- intelligent tutoring systems
- repeated games
- two player games
- video games
- multi player
- imperfect information
- game design
- human players
- mental states
- game players
- board game
- computer poker
- card game
- expectation maximization
- computer games
- tutoring system
- game playing
- game mechanics
- massively multiplayer online role playing games
- pure nash equilibria
- serious games
- evaluation function
- human subjects
- audio visual
- learning experience
- game theoretic
- game theory
- online game
- facial expressions
- educational games
- student model
- role playing game
- minimax search
- visual information
- log files
- pilot study
- cooperative