Login / Signup
André Melzer
ORCID
Publication Activity (10 Years)
Years Active: 2000-2023
Publications (10 Years): 10
Top Topics
Game Play
Video Games
Learning Achievement
Quest Atlantis
Top Venues
ICEC
Cyberpsychology Behav. Soc. Netw.
Mach. Learn. Sci. Technol.
J. Media Psychol. Theor. Methods Appl.
</>
Publications
</>
Gary L. Wagener
,
André Melzer
Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being.
ICEC
(2023)
Martha Fernandez de Henestrosa
,
Joël Billieux
,
André Melzer
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory.
Games Cult.
18 (4) (2023)
Miriam-Linnea Hale
,
André Melzer
Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos.
ICEC
(2023)
Elisabeth Holl
,
Georges Steffgen
,
André Melzer
To Kill or Not to Kill - An experimental test of moral Decision-Making in gaming.
Entertain. Comput.
42 (2022)
Elisabeth Holl
,
André Melzer
.
J. Media Psychol. Theor. Methods Appl.
34 (5) (2022)
Gary L. Wagener
,
André Melzer
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses.
ICEC
(2022)
Elisabeth Holl
,
André Melzer
Kill or Spare - Moral Decision-Making in Video Games.
ICEC
(2021)
Michael Himpel
,
André Melzer
Fast 3D particle reconstruction using a convolutional neural network: application to dusty plasmas.
Mach. Learn. Sci. Technol.
2 (4) (2021)
Michael Himpel
,
André Melzer
Three-Dimensional Reconstruction of Individual Particles in Dense Dust Clouds: Benchmarking Camera Orientations and Reconstruction Algorithms.
J. Imaging
5 (2) (2019)
Christian Happ
,
André Melzer
,
Georges Steffgen
Trick with treat - Reciprocity increases the willingness to communicate personal data.
Comput. Hum. Behav.
61 (2016)
Christian Happ
,
André Melzer
,
Georges Steffgen
Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games.
Cyberpsychology Behav. Soc. Netw.
16 (10) (2013)
Georges Steffgen
,
Andreas König
,
Jan Pfetsch
,
André Melzer
Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness.
Cyberpsychology Behav. Soc. Netw.
14 (11) (2011)
Christian Happ
,
André Melzer
,
Georges Steffgen
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games.
ICEC
(2011)
André Melzer
,
Ingmar Derks
,
Jens Heydekorn
,
Georges Steffgen
Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression.
ICEC
(2010)
André Melzer
,
Martin Christof Kindsmüller
,
Michael Herczeg
Audioworld: A Spatial Audio Tool for Acoustic and Cognitive Learning.
HAID
(2010)
André Melzer
,
Brad Bushman
,
Ulrich G. Hofmann
When Items Become Victims: Brand Memory in Violent and Nonviolent Games.
ICEC
(2008)
André Melzer
,
Michael Herczeg
,
Oliver Jeskulke
Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium.
ICEC
(2006)
André Melzer
,
Oliver Jeskulke
,
Michael Herczeg
Hören und Handeln: Die interaktive Hörspielumgebung TAPE-Player.
Mensch & Computer
(2006)
André Melzer
,
Lia Hadley
,
Thomas Winkler
,
Michael Herczeg
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools.
CELDA
(2005)
André Melzer
,
Sebastian Hasse
,
Oliver Jeskulke
,
Inga Schön
,
Michael Herczeg
The Interactive and Multi-protagonist Film: A Hypermovie on DVD.
ICEC
(2004)
Oliver Jeskulke
,
Sebastian Hasse
,
André Melzer
,
Inga Schön
,
Michael Herczeg
Der interaktive Perspektivenfilm als Hyperfilm auf Video-DVD.
Mensch & Computer
(2004)
Monika Wagener
,
Silvia Mecklenbräuker
,
Werner Wippich
,
Jörg E. Saathoff
,
André Melzer
Preparing a Cup of Tea and Writing a Letter: Do Script-Based Actions Influence the Representation of a Real Environment?
Spatial Cognition
(2000)