Login / Signup
When Items Become Victims: Brand Memory in Violent and Nonviolent Games.
André Melzer
Brad Bushman
Ulrich G. Hofmann
Published in:
ICEC (2008)
Keyphrases
</>
video games
game players
computer games
memory usage
memory space
game playing
memory requirements
game theory
game design
nash equilibrium
nash equilibria
memory size
computing power
random access
main memory
learning agents
serious games
online game
website
general game playing