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Games Cult.
2006
2012
2018
2024
2006
2024
Keyphrases
Publications
volume 19, number 1, 2024
Sam Andrews
The 'First Person Shooter' Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda.
Games Cult.
19 (1) (2024)
María Eugenia Larreina-Morales
How Accessible is This Video Game? An Analysis Tool in Two Steps.
Games Cult.
19 (1) (2024)
Isha Bihari
,
Debashis Pattanaik
Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review.
Games Cult.
19 (1) (2024)
Ashley P. Jones
.
Games Cult.
19 (1) (2024)
Hiranya Mukherjee
.
Games Cult.
19 (1) (2024)
Atene Mendelyte
Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games' Amnesia: Rebirth.
Games Cult.
19 (1) (2024)
Zishan Lai
,
Tingting Liu
"Protecting our female gaze rights": Chinese Female Gamers' and Game Producers' Negotiations with Government Restrictions on Erotic Material.
Games Cult.
19 (1) (2024)
volume 19, number 2, 2024
Pieter J. B. J. Van den Heede
.
Games Cult.
19 (2) (2024)
Ömer Kemal Buhari
s Exotic Orientalism.
Games Cult.
19 (2) (2024)
Inge van de Ven
It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games.
Games Cult.
19 (2) (2024)
Morgan James Steele
.
Games Cult.
19 (2) (2024)
James Cartlidge
: Finitude, Absurdity, and Narrative.
Games Cult.
19 (2) (2024)
Nilüfer Zeybek
,
Elif Saygi
Gamification in Education: Why, Where, When, and How? - A Systematic Review.
Games Cult.
19 (2) (2024)
volume 18, number 3, 2023
Håvard Andreas Vibeto
Slow Motion in Videogames - Gameplay Over Style?
Games Cult.
18 (3) (2023)
Dragos-Mihai Obreja
Postphenomenology, Kill Cams and Shooters: Exploring the Code of Replay Sequences.
Games Cult.
18 (3) (2023)
Evan Jules Maier-Zucchino
Developing Meaning: Critical Violence and Eudaimonic Entertainment in the Seventh Console Generation.
Games Cult.
18 (3) (2023)
David Christopher
,
Aidan Leuszler
The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality.
Games Cult.
18 (3) (2023)
Yu-Hao Lee
,
Mo Chen
Seeking a Sense of Control or Escapism? The Role of Video Games in Coping with Unemployment.
Games Cult.
18 (3) (2023)
Jan Cao
The Collector, the Glitcher, and the Denkbilder: Toward a Critical Aesthetic Theory of Video Games.
Games Cult.
18 (3) (2023)
Brian McKitrick
,
Melissa J. Rogerson
,
Martin R. Gibbs
,
Bjørn Nansen
"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture.
Games Cult.
18 (3) (2023)
Benjamin Fritz
,
Stefan Stöckl
Why do We Play? Towards a Comprehensive Player Typology.
Games Cult.
18 (3) (2023)
volume 18, number 4, 2023
Alan Galey
and Its Paratexts.
Games Cult.
18 (4) (2023)
Salvador Gómez García
,
Teresa de la Hera Conde-Pumpido
Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages.
Games Cult.
18 (4) (2023)
Martha Fernandez de Henestrosa
,
Joël Billieux
,
André Melzer
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory.
Games Cult.
18 (4) (2023)
Gabriel Elvery
Loveable Monsters: Investigating Parasocial Relationships with Non-Player Characters.
Games Cult.
18 (4) (2023)
Maxim Tvorun-Dunn
Social Realism in Red Orchestra 2 (2011).
Games Cult.
18 (4) (2023)
volume 18, number 5, 2023
Shayan S. Lallani
Virtual Empire: Performing Colonialism in the MMORPG Runescape.
Games Cult.
18 (5) (2023)
Alexander Vandewalle
,
Rowan Daneels
,
Emma Simons
,
Steven Malliet
Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games.
Games Cult.
18 (5) (2023)
Sian Tomkinson
.
Games Cult.
18 (5) (2023)
Marco Caracciolo
Remediating Video Games in Contemporary Fiction: Literary Form and Intermedial Transfer.
Games Cult.
18 (5) (2023)
volume 18, number 6, 2023
Alan Galey
Introduction: Reconsidering Paratext as a Received Concept.
Games Cult.
18 (6) (2023)
Special Issue publication notice.
Games Cult.
18 (6) (2023)
James Hutson
,
Ben D. Fulcher
A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation.
Games Cult.
18 (6) (2023)
Jon Saklofske
To the Center of Nowhere: Deep Mapping Digital Games' Paratextual Geographies.
Games Cult.
18 (6) (2023)
Matthew M. Chew
Chinese Gold-Farming in the 2000s: Worker Empowerment and Local Development Through Video Games-Based Digital Labor.
Games Cult.
18 (6) (2023)
Tobias Karlsson
,
Jenny Brusk
,
Henrik Engström
Level Design Processes and Challenges: A Cross Section of Game Development.
Games Cult.
18 (6) (2023)
Ryan Scheiding
Designing the Future? The Metaverse, NFTs, & the Future as Defined by Unity Users.
Games Cult.
18 (6) (2023)
Regina Seiwald
Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality.
Games Cult.
18 (6) (2023)
volume 18, number 7, 2023
Lisanne E. Meinen
Share the Experience, Don't Take it: Toward Attunement With Neurodiversity in Videogames.
Games Cult.
18 (7) (2023)
Bo Kampmann Walther
,
Lasse Juel Larsen
.
Games Cult.
18 (7) (2023)
Stephen Michael Johnson
.
Games Cult.
18 (7) (2023)
Megan Condis
: Abusive Game Design, The Martyrdom Effect, and Fan Activism on Twitch.tv.
Games Cult.
18 (7) (2023)
Luis E. Pérez-Cortés
,
Taylor M. Kessner
The Future of Games Scholarship: An Interview With James Paul Gee.
Games Cult.
18 (7) (2023)
Miguel Sicart
The Beautiful Rule: Thinking the Aesthetics of Game Rules.
Games Cult.
18 (7) (2023)
Katrina HB Keefer
.
Games Cult.
18 (7) (2023)
volume 18, number 8, 2023
Michael Iantorno
,
Mia Consalvo
Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators.
Games Cult.
18 (8) (2023)
Lucinda Saldanha
,
Sofia Marques da Silva
,
Pedro D. Ferreira
"Community" in Video Game Communities.
Games Cult.
18 (8) (2023)
Simon David Stein
Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames.
Games Cult.
18 (8) (2023)
Jolene Fisher
Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations.
Games Cult.
18 (8) (2023)
Tapani N. Joelsson
,
Henna Syrjälä
,
Harri T. Luomala
,
Tuomas Mäkilä
Geek Cuisine: Extending the Narrative of a Junk Food Gamer.
Games Cult.
18 (8) (2023)