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Games Cult.
2006
2012
2018
2024
2006
2024
Keyphrases
Publications
volume 19, number 1, 2024
Sam Andrews
The 'First Person Shooter' Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda.
Games Cult.
19 (1) (2024)
Isha Bihari
,
Debashis Pattanaik
Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review.
Games Cult.
19 (1) (2024)
Ashley P. Jones
.
Games Cult.
19 (1) (2024)
Atene Mendelyte
Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games' Amnesia: Rebirth.
Games Cult.
19 (1) (2024)
Hiranya Mukherjee
.
Games Cult.
19 (1) (2024)
María Eugenia Larreina-Morales
How Accessible is This Video Game? An Analysis Tool in Two Steps.
Games Cult.
19 (1) (2024)
Zishan Lai
,
Tingting Liu
"Protecting our female gaze rights": Chinese Female Gamers' and Game Producers' Negotiations with Government Restrictions on Erotic Material.
Games Cult.
19 (1) (2024)
volume 19, number 2, 2024
Pieter J. B. J. Van den Heede
.
Games Cult.
19 (2) (2024)
Inge van de Ven
It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games.
Games Cult.
19 (2) (2024)
Nilüfer Zeybek
,
Elif Saygi
Gamification in Education: Why, Where, When, and How? - A Systematic Review.
Games Cult.
19 (2) (2024)
Morgan James Steele
.
Games Cult.
19 (2) (2024)
James Cartlidge
: Finitude, Absurdity, and Narrative.
Games Cult.
19 (2) (2024)
Ömer Kemal Buhari
s Exotic Orientalism.
Games Cult.
19 (2) (2024)
volume 19, number 3, 2024
Francis Butterworth-Parr
Machphrasis: Towards a Poetics of Video Games in Contemporary Literary Culture.
Games Cult.
19 (3) (2024)
Logan Brown
Rethinking Remakes: Value and Culture in Video Game Temporalization.
Games Cult.
19 (3) (2024)
Aya Younis
,
Jana Fedtke
's Environmental Design.
Games Cult.
19 (3) (2024)
Nicholas David Bowman
,
Alexander Vandewalle
,
Rowan Daneels
,
Yoon Lee
,
Siyang Chen
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games.
Games Cult.
19 (3) (2024)
Craig G. Anderson
,
Amanda L. L. Cullen
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game.
Games Cult.
19 (3) (2024)
Itziar Zorrakin-Goikoetxea
Survey on Localization From the Development Perspective.
Games Cult.
19 (3) (2024)
Jeff Coon
,
Alexander Etz
,
Gregory Scontras
,
Barbara W. Sarnecka
Esports as a Cultural Microcosm for Studying Psycholinguistics.
Games Cult.
19 (3) (2024)
volume 19, number 4, 2024
Jaswanth Arthimalla
.
Games Cult.
19 (4) (2024)
Tereza Fousek Krobová
,
Jan Svelch
"Never Good Enough": Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism.
Games Cult.
19 (4) (2024)
Steven Harris
,
Nicholas Caldwell
A Transfiguration Paradigm for Quest Design.
Games Cult.
19 (4) (2024)
Garrison Wells
,
Agnes Romhanyi
,
Jason G. Reitman
,
Reginald Gardner
,
Kurt Squire
,
Constance Steinkuehler
Right-Wing Extremism in Mainstream Games: A Review of the Literature.
Games Cult.
19 (4) (2024)
Alex Grunberg
's Radical Response to the Omelas Dilemma.
Games Cult.
19 (4) (2024)
Robert Letizi
,
Callan Norman
.
Games Cult.
19 (4) (2024)
Aabir Sen
.
Games Cult.
19 (4) (2024)
volume 19, number 5, 2024
Bo Wang
,
Zhenlin Gao
,
Mohammad Shidujaman
Meaningful Place: A Phenomenological Approach to the Design of Spatial Experience in Open-world Games.
Games Cult.
19 (5) (2024)
Piotr Siuda
,
Dariusz Regula
,
Jakub Majewski
,
Anna Kwapiszewska
.
Games Cult.
19 (5) (2024)
Rob Mayo
.
Games Cult.
19 (5) (2024)
Sky LaRell Anderson
Video Game Accessibility Defined Through Advocacy: How the Websites AbleGamers.org and CanIPlayThat.com Use the Word Accessibility.
Games Cult.
19 (5) (2024)
Daniel Possler
,
Rowan Daneels
,
Nicholas David Bowman
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives.
Games Cult.
19 (5) (2024)
Gaia Amadori
Gaming for Ecological Activism: A Multidimensional Model for Networks Articulated Through Video Games.
Games Cult.
19 (5) (2024)
Senya Wong
,
Rabindra A. Ratan
How Does Exposure to General and Sexual Harassment Relate to Female Gamers' Coping Strategies and Mental Health?
Games Cult.
19 (5) (2024)
volume 18, number 6, 2023
Jon Saklofske
To the Center of Nowhere: Deep Mapping Digital Games' Paratextual Geographies.
Games Cult.
18 (6) (2023)
Alan Galey
Introduction: Reconsidering Paratext as a Received Concept.
Games Cult.
18 (6) (2023)
Special Issue publication notice.
Games Cult.
18 (6) (2023)
James Hutson
,
Ben D. Fulcher
A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation.
Games Cult.
18 (6) (2023)
volume 18, number 7, 2023
Luis E. Pérez-Cortés
,
Taylor M. Kessner
The Future of Games Scholarship: An Interview With James Paul Gee.
Games Cult.
18 (7) (2023)
Lisanne E. Meinen
Share the Experience, Don't Take it: Toward Attunement With Neurodiversity in Videogames.
Games Cult.
18 (7) (2023)
Bo Kampmann Walther
,
Lasse Juel Larsen
.
Games Cult.
18 (7) (2023)
Stephen Michael Johnson
.
Games Cult.
18 (7) (2023)
Megan Condis
: Abusive Game Design, The Martyrdom Effect, and Fan Activism on Twitch.tv.
Games Cult.
18 (7) (2023)
Miguel Sicart
The Beautiful Rule: Thinking the Aesthetics of Game Rules.
Games Cult.
18 (7) (2023)
Katrina HB Keefer
.
Games Cult.
18 (7) (2023)
volume 18, number 8, 2023
Lucinda Saldanha
,
Sofia Marques da Silva
,
Pedro D. Ferreira
"Community" in Video Game Communities.
Games Cult.
18 (8) (2023)
Jolene Fisher
Reshaping the Battlefield: The International Committee of the Red Cross, Video Games, and Public Relations.
Games Cult.
18 (8) (2023)
Michael Iantorno
,
Mia Consalvo
Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators.
Games Cult.
18 (8) (2023)
Tapani N. Joelsson
,
Henna Syrjälä
,
Harri T. Luomala
,
Tuomas Mäkilä
Geek Cuisine: Extending the Narrative of a Junk Food Gamer.
Games Cult.
18 (8) (2023)
Simon David Stein
Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames.
Games Cult.
18 (8) (2023)