Space Rednecks, Robot Butlers, and Feline Foreigners: Language Attitudes Toward Varieties of English in Videogames.
Simon David SteinPublished in: Games Cult. (2023)
Keyphrases
- attitudes toward
- language proficiency
- video games
- computer assisted language learning
- english language
- statistically significant
- language learning
- natural language
- learning experience
- game playing
- college students
- computer technology
- high school
- educational games
- computer usage
- gender differences
- target language
- perceived usefulness
- learning tools
- experimental group
- game design
- game play
- foreign language learning
- training program
- college level
- educational technology
- machine translation
- game based learning
- english language learners
- game mechanics
- game engine
- native speakers
- game development
- foreign language