Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games.
Nicholas David BowmanAlexander VandewalleRowan DaneelsYoon LeeSiyang ChenPublished in: Games Cult. (2024)
Keyphrases
- video games
- historical information
- learning experience
- game play
- computer games
- educational games
- learning achievement
- game design
- game based learning
- learning tools
- internet shopping
- game playing
- user satisfaction
- virtual reality
- commercial games
- statistically significant
- factors influencing
- electronic commerce
- case study
- perceived risk
- computer supported collaboration
- machine learning