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Rowan Daneels
ORCID
Publication Activity (10 Years)
Years Active: 2018-2024
Publications (10 Years): 6
Top Topics
Game Based Learning
Likert Scale
Perceived Usefulness
Correlated Equilibrium
Top Venues
Games Cult.
Comput. Hum. Behav.
Game Stud.
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Publications
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Daniel Possler
,
Rowan Daneels
,
Nicholas David Bowman
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives.
Games Cult.
19 (5) (2024)
Nicholas David Bowman
,
Alexander Vandewalle
,
Rowan Daneels
,
Yoon Lee
,
Siyang Chen
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games.
Games Cult.
19 (3) (2024)
Alexander Vandewalle
,
Rowan Daneels
,
Emma Simons
,
Steven Malliet
Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games.
Games Cult.
18 (5) (2023)
David Walewijns
,
Wannes Heirman
,
Rowan Daneels
To give or not to give: Examining the prosocial effects of a 360° video endorsing a clean water charity.
Comput. Hum. Behav.
145 (2023)
Rowan Daneels
,
Maarten Denoo
,
Alexander Vandewalle
,
Bruno Dupont
,
Steven Malliet
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses.
Game Stud.
22 (2) (2022)
Rowan Daneels
,
Steven Malliet
,
Joyce Koeman
,
Wannes Ribbens
The enjoyment of shooting games: Exploring the role of perceived realism.
Comput. Hum. Behav.
86 (2018)