Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games.
Alexander VandewalleRowan DaneelsEmma SimonsSteven MallietPublished in: Games Cult. (2023)
Keyphrases
- video games
- educational games
- learning experience
- likert scale
- perceived usefulness
- game play
- learning achievement
- game design
- technology acceptance model
- computer games
- game based learning
- artificial intelligence
- community college
- serious games
- learning tools
- virtual reality
- factors affecting
- game playing
- game development
- positive effects
- computer supported collaboration
- commercial games
- machine learning
- user satisfaction
- quantitative data
- technology acceptance
- statistically significant
- reinforcement learning
- mathematics learning