It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games.
Inge van de VenPublished in: Games Cult. (2024)
Keyphrases
- video games
- game playing
- game theory
- computer games
- game play
- nash equilibrium
- nash equilibria
- game theoretic
- game design
- educational games
- perfect information
- game players
- game development
- game tree search
- imperfect information
- game description language
- general game playing
- human computation
- monte carlo tree search
- winning strategy
- coalitional games
- pure nash equilibria
- learning games
- serious games
- two player games
- digital games
- online game
- game based learning
- game programming
- board game
- solution concepts
- adventure game
- association rules
- games played
- classification rules
- cooperative game
- game ai
- game mechanics
- stochastic games
- extensive form games
- mobile games
- simulation game
- multi player
- repeated games
- table tennis
- evaluation function
- opponent modeling
- boolean games
- learning experience
- monte carlo search
- idea generation
- cooperative
- coalition formation
- role playing game
- human players
- cooperative games
- minority game
- learning environment
- pure strategy
- design process
- mixed strategy
- incomplete information
- multi agent decision making
- tree search