Gamification in Education: Why, Where, When, and How? - A Systematic Review.
Nilüfer ZeybekElif SaygiPublished in: Games Cult. (2024)
Keyphrases
- systematic review
- serious games
- empirical studies
- information and communication technologies
- distance learning
- user experience
- e learning
- educational technology
- st century
- interactive learning
- web based learning
- knowledge society
- distance education
- university level
- deaf students
- blended learning
- learning technologies
- artificial intelligence
- user behavior
- hong kong
- game design
- lifelong learning
- engineering education
- mobile learning