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Entertain. Comput.
2009
2014
2019
2024
2009
2024
Keyphrases
Publications
volume 48, 2024
Hua Bai
Convolutional neural network and recommendation algorithm for the new model of college music education.
Entertain. Comput.
48 (2024)
Lauro Victor Ramos Cavadas
,
Sidney Araujo Melo
,
Troy Costa Kohwalter
,
Esteban Clua
Using provenance data and imitation learning to train human-like bots.
Entertain. Comput.
48 (2024)
Kai-Hsin Tai
,
Jon-Chao Hong
,
Kuan-Fong Chen
,
Chan-Li Lin
Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value.
Entertain. Comput.
48 (2024)
Chia-Ching Lin
Challenging the future: Development of students' multimodal competencies by designing an online exhibition.
Entertain. Comput.
48 (2024)
William M. Volckmann
Consumer and critic reception of video game platforms: Trends from 2002-2022.
Entertain. Comput.
48 (2024)
Veysel Yilmaz
,
Berkalp Tunca
Structural model proposal to explain online game addiction.
Entertain. Comput.
48 (2024)
Yanke Chen
,
Lan Li
,
Xiaodong Li
Correlation analysis of structural characteristics of table tennis players' hitting movements and hitting effects based on data analysis.
Entertain. Comput.
48 (2024)
Maja Videnovik
,
Ana Madevska Bogdanova
,
Vladimir Trajkovik
Game-based learning approach in computer science in primary education: A systematic review.
Entertain. Comput.
48 (2024)
Luke Wilkins
A bibliometric analysis of fantasy sports research.
Entertain. Comput.
48 (2024)
Milan D. Adamovic
,
Dragan Ivetic
Streamlined approach to 2nd/3rd graders learning basic programming concepts.
Entertain. Comput.
48 (2024)
Hewei Wang
,
Yijie Li
,
Kaiwen Gong
,
Muhammad Salman Pathan
,
Shijia Xi
,
Bolun Zhu
,
Ziyuan Wen
,
Soumyabrata Dev
MFCSNet: A Musician-Follower Complex Social Network for Measuring Musical Influence.
Entertain. Comput.
48 (2024)
Sriparna Saha
,
Lidia Ghosh
Predicting stress levels for smartphone users using transfer learning induced residual net.
Entertain. Comput.
48 (2024)
Anthony Viennaminovich Gampell
,
J. C. Gaillard
,
Meg Parsons
,
Loïc Le Dé
,
Graham Hinchliffe
Participatory Minecraft mapping: Fostering students participation in disaster awareness.
Entertain. Comput.
48 (2024)
Yukiko Sato
,
Stefan Brückner
,
Jin Michael Splichal
,
Ikumi Waragai
,
Shuichi Kurabayashi
Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA.
Entertain. Comput.
48 (2024)
Kata Szita
,
Brendan Rooney
Smartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devices.
Entertain. Comput.
48 (2024)
Wenting Zhang
,
Qian Liu
Convolutional neural network for substantiation of children's books, intelligent interactive communication and application analysis of voice question answering.
Entertain. Comput.
48 (2024)
Jon-Chao Hong
,
Wei-Chen Hung
Exercise health belief related to "Fit-Fun" exergame play interest, anxiety, practicing attitude, and exergaming performance.
Entertain. Comput.
48 (2024)
volume 47, 2023
A. Chandramouli
,
Vemula Rajitha Hyma
,
Pasumarthi Sai Tanmayi
,
Thanniru Geervani Santoshi
,
B. Priyanka
Diabetes prediction using Hybrid Bagging Classifier.
Entertain. Comput.
47 (2023)
Attilio Sbrana
,
Luiz Gustavo Bizarro Mirisola
,
Nei Yoshihiro Soma
,
Paulo André Lima de Castro
Solving NP-Complete Akari games with deep learning.
Entertain. Comput.
47 (2023)
Farhad Seraji
,
Hoda Olsadat Musavi
Does applying the principles of constructivism learning add to the popularity of serious games? A systematic mixed studies review.
Entertain. Comput.
47 (2023)
Qianqian Xu
,
Lin Yang
An automated teaching model machine combining improved fuzzy mechanism in teaching children's drawing games.
Entertain. Comput.
47 (2023)
Silvia Biagioni
,
Luca Bastiani
,
Marina Baroni
,
Marco Scalese
,
Claudia Luppi
,
Roberta Potente
,
Sabrina Molinaro
Relationship between Gaming and other game related activities: Italian validation of the Screening Test for Problematic Gaming (STPG).
Entertain. Comput.
47 (2023)
DongWook Jeong
,
Sungbin Youk
Refining esports: A quantitative cartography of esports literature.
Entertain. Comput.
47 (2023)
Pauliina Baltzar
,
Lobna Hassan
,
Markku Turunen
Social accessibility in multiplayer games: Theory and praxis.
Entertain. Comput.
47 (2023)
Artur de Oliveira da Rocha Franco
,
José Wellington Franco da Silva
,
José Gilvan Rodrigues Maia
,
Miguel Franklin de Castro
Harnessing generative grammars and genetic algorithms for immersive 2D maps.
Entertain. Comput.
47 (2023)
Cheih-Ying Chen
,
Xu-Qin Zhunag
The image ratios for designing cute nonhuman anthropomorphic characters.
Entertain. Comput.
47 (2023)
Jing Tian
Quality evaluation of preschool video games based on RNN.
Entertain. Comput.
47 (2023)
Daniel López-Fernández
,
Aldo Gordillo
,
Raúl Lara-Cabrera
,
Javier Alegre Landáburu
Comparing effectiveness of educational video games of different genres in computer science education.
Entertain. Comput.
47 (2023)
Ali Cagil Omerbas
The power bases in multiplayer video games.
Entertain. Comput.
47 (2023)
Edirlei Soares de Lima
,
Bruno Feijó
,
Antonio L. Furtado
Managing the plot structure of character-based interactive narratives in games.
Entertain. Comput.
47 (2023)
Maximilian Croissant
,
Guy Schofield
,
Cade McCall
Theories, methodologies, and effects of affect-adaptive games: A systematic review.
Entertain. Comput.
47 (2023)
Paula T. Palomino
,
Luiz A. L. Rodrigues
,
Alessandra Luz
,
Armando M. Toda
,
Lennart E. Nacke
,
Seiji Isotani
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies.
Entertain. Comput.
47 (2023)
Hongmin Nie
College English teaching reform and innovative methods under the new media platform based on the IoT.
Entertain. Comput.
47 (2023)
Kayson Whitehouse
,
Michael Hitchens
,
Nicole Matthews
Trans* and gender diverse players: Avatars and gender-alignment.
Entertain. Comput.
47 (2023)
Ronaldo E Silva Vieira
,
Anderson Rocha Tavares
,
Luiz Chaimowicz
Towards sample efficient deep reinforcement learning in collectible card games.
Entertain. Comput.
47 (2023)
Rogelio E. Cardona-Rivera
,
José P. Zagal
,
Michael S. Debus
Aligning story and gameplay through narrative goals.
Entertain. Comput.
47 (2023)
Shaowen Ni
,
Ran Dong
,
Hideo Ueichi
The influence of online multiplayer games on social capital and interdependent well-being in Japan.
Entertain. Comput.
47 (2023)
volume 46, 2023
Tengjia Zuo
,
Max V. Birk
,
Erik D. Van der Spek
,
Jun Hu
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput.
46 (2023)
Youcheng Wang
,
Qiuhao Huang
,
Zun Xie
,
Meng Wang
,
Wei Bao
Evaluation on game concentration with multi-scale fuzzy entropy based on EEG signals.
Entertain. Comput.
46 (2023)
René Baranyi
,
Amina Hasimbegovic
,
Sylvia Winkler
,
Christoph Aigner
,
Paul Spiesberger
,
Thomas Grechenig
Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa.
Entertain. Comput.
46 (2023)
Takeshi Shibata
,
Misa Tanaka
Development of a forearm motion learning-assist system for playing the Japanese shamisen instrument.
Entertain. Comput.
46 (2023)
Hugh Xuechen Liu
,
Jussi Holopainen
,
Christian Wagner
A design strategy for Geo AR mobile game sustainable success emphasizing game completeness.
Entertain. Comput.
46 (2023)
Mohit Angurala
,
Vikas Khullar
Federated learning based privacy preserved English accent training ecosystem for people with Indian language accent.
Entertain. Comput.
46 (2023)
Shabih Fatima
,
Juan Carlos Augusto
,
Ralph Moseley
,
Povilas Urbonas
,
Anne Elliott
,
Nicola Payne
Applying motivational techniques for user adherence to adopt a healthy lifestyle in a gamified application.
Entertain. Comput.
46 (2023)
Baogui Xin
,
Xiaohong Ma
Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study.
Entertain. Comput.
46 (2023)
Büsra Alma Çalli
,
Çagla Ediz
Top concerns of user experiences in Metaverse games: A text-mining based approach.
Entertain. Comput.
46 (2023)
Samuli Laato
,
Thomas Tregel
Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering.
Entertain. Comput.
46 (2023)
Zhaodi Wu
Research and application of SUP educational game framework based on mobile interaction in learning process.
Entertain. Comput.
46 (2023)
Yu Dong
Research on deep learning video game simulation algorithm based on western wind music.
Entertain. Comput.
46 (2023)
Edoardo Giacomello
,
Pier Luca Lanzi
,
Daniele Loiacono
An analysis of DOOM level generation using Generative Adversarial Networks.
Entertain. Comput.
46 (2023)