Optimization of image recognition and gamification training process for entertainment robots in basketball training games based on tracking technology.
Dewei ChenPublished in: Entertain. Comput. (2025)
Keyphrases
- training process
- image recognition
- computer games
- video games
- training data
- training algorithm
- game design
- serious games
- massively multiplayer online games
- adaboost algorithm
- pattern recognition
- neural network
- image classification
- semi supervised
- training speed
- support vector machine
- mobile robot
- game mechanics
- multimedia
- particle filter
- mobile games
- educational games
- image processing
- smart objects
- multi instance learning
- multi robot
- image retrieval
- game playing
- game play
- learning games
- multi player
- humanoid robot
- game theory
- decision trees
- learning algorithm