Immersive artificial intelligence technology based on entertainment game experience in simulation of psychological health testing for university students.
Lu ChenPublished in: Entertain. Comput. (2025)
Keyphrases
- university students
- artificial intelligence
- video games
- game players
- computer games
- virtual world
- learning outcomes
- mobile learning
- multi agent simulation
- interactive narrative
- learning experience
- mobile games
- virtual reality
- game play
- virtual environment
- learning environment
- questionnaire survey
- virtual space
- game design
- virtual reality technology
- game theory
- multi user virtual environments
- software engineering
- multi user
- digital games
- simulation environment
- game playing
- ambient intelligence
- virtual characters
- cognitive psychology
- learning systems
- collaborative learning
- virtual reality environments