Entertainment robot based on IoT and VR interaction for motion training posture monitoring.
Shutao TongWeiguo LiaoPublished in: Entertain. Comput. (2025)
Keyphrases
- humanoid robot
- human robot interaction
- human motion
- smart objects
- human robot
- motion control
- motion planning
- virtual reality
- position and orientation
- mobile robot
- virtual space
- autonomous navigation
- image sequences
- parallel robot
- end effector
- real time
- robot motion
- sagittal plane
- motion analysis
- monitoring system
- configuration space
- hand gestures
- human computer interaction
- virtual environment
- multimedia
- monocular vision
- motor skills
- optical flow
- visual servoing
- motion capture
- human operators
- inverse kinematics
- virtual training
- control signals
- training set
- motion model
- robot moves
- management system
- camera motion
- multi user
- vision system
- three dimensional
- motion estimation
- physical constraints
- human body
- moving objects
- space time
- degrees of freedom
- video games
- hand eye calibration
- path planning
- video sequences
- ambient intelligence
- collision free
- pose estimation
- cloud computing