Gamified learning experience based on digital media and the application of virtual teaching robots in dance teaching.
Zhenyu ShenPublished in: Entertain. Comput. (2025)
Keyphrases
- video games
- learning experience
- learning process
- e learning
- technology supported
- computer based learning
- digital media
- learning tools
- learning design
- personalized learning
- learning opportunities
- digital games
- digital technologies
- learning outcomes
- learning styles
- learning resources
- virtual learning environments
- mobile learning
- positive attitude
- learning systems
- higher education
- classroom activities
- online learning environments
- learning environment
- humanoid robot
- cooperative learning
- m learning
- distance education
- high school
- virtual world
- classroom environment
- virtual environment
- online learning
- teaching methods
- learning analytics
- collaborative learning