What goes wrong during phishing education? A probe into a game-based assessment with unfavorable results.
Affan YasinRubia FatimaLijie WenJiangbin ZhengMahmood NiaziPublished in: Entertain. Comput. (2025)
Keyphrases
- mobile learning
- distance learning
- e learning
- learning tools
- higher education
- information and communication technologies
- learning games
- spam filtering
- virtual laboratories
- digital educational games
- educational technology
- engineering education
- digital game based learning
- web based learning
- language learning
- learning environment
- teaching strategies
- lifelong learning
- feature selection
- primary and secondary school
- instructional technology
- technology enhanced learning
- countermeasures
- st century
- learning community
- distance education
- learning experience
- learning systems
- learning process
- game based learning
- elementary school
- phishing emails