Purpose matters: Video gaming impacts on addiction symptoms and academic performance of students with disabilities.
Hung Jen KuoMichael YeomansDerek RuizChien-Chun LinPublished in: Entertain. Comput. (2025)
Keyphrases
- special education
- learning disabled
- video data
- control group
- lecture videos
- computer engineering
- information literacy
- learning tools
- learning experience
- learning environment
- faculty members
- learning outcomes
- video sequences
- computer science education
- higher education
- video frames
- game based learning
- distance learning
- video streams
- multimedia
- computer assisted instruction
- high school students
- student learning
- video content
- learning styles
- collaborative learning
- undergraduate engineering
- distance education
- mobile games
- national science foundation
- learning activities
- state university
- college students
- undergraduate students
- post secondary
- design studio
- educational games
- learning process
- educational technology
- high school
- powerpoint slides
- e learning
- tutoring system
- online course
- intelligent tutoring systems
- computer based learning
- computer science
- online learning
- virtual environment
- semi structured interviews
- computer technology
- science education
- blended learning
- game play
- cooperative learning
- elementary school