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Sensor based interactive digital entertainment and gamified training to alleviate basketball player fatigue.

Yiming HouZheng LiHongbo Li
Published in: Entertain. Comput. (2025)
Keyphrases
  • digital entertainment
  • interactive systems
  • law enforcement
  • narrative generation
  • computer games
  • multi player
  • databases
  • sensor data
  • training samples
  • video analysis
  • training process