Game psychotherapy intervention based on entertainment interactive robots for preventing depression in university students.
Li ShulianDu RuikangJiang HaibinZhang WenxiaXu HualiLi NanLu YankunPublished in: Entertain. Comput. (2025)
Keyphrases
- university students
- computer games
- video games
- mobile learning
- mobile games
- interactive narrative
- learning outcomes
- learning experience
- mobile robot
- human friendly
- questionnaire survey
- interactive storytelling
- randomly assigned
- game playing
- learning games
- game design
- game theory
- educational games
- game play
- robotic systems
- user interaction
- mobile phone
- game based learning
- virtual world
- humanoid robot
- multimedia
- virtual characters
- serious games
- e learning
- multi robot
- learning processes
- language learning