Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games.
Christian HappAndré MelzerGeorges SteffgenPublished in: ICEC (2011)
Keyphrases
- video games
- game playing
- user involvement
- learning experience
- quest atlantis
- game design
- game play
- educational games
- playing games
- computer games
- game players
- game mechanics
- game developers
- emotional intelligence
- game development
- learning tools
- computational modeling
- learning achievement
- commercial games
- virtual humans
- game based learning
- multimedia
- machine learning
- serious games
- case study