Kill or Spare - Moral Decision-Making in Video Games.
Elisabeth HollAndré MelzerPublished in: ICEC (2021)
Keyphrases
- video games
- decision making
- learning experience
- game play
- game design
- educational games
- computer games
- decision makers
- game playing
- learning tools
- information processing
- decision process
- decision support system
- computer supported collaboration
- commercial games
- content analysis
- artificial intelligence
- decision support
- supply chain
- game based learning
- game engine
- educational video games