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Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game.
Marcos P. C. Rosa
Carla Denise Castanho
Tiago Barros Pontes e Silva
Mauricio Miranda Sarmet
Ricardo P. Jacobi
Published in:
ICEC (2023)
Keyphrases
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game play
real time
game theory
imperfect information
two player games
game engine
video games
nash equilibrium
game design
game playing
pure nash equilibria
game theoretic
learning processes
human players
game players
multi player
computer games
card game
boolean games
massively multiplayer online role playing games