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Combating Computer Vision-Based Aim Assist Tools in Competitive Online Games.

Mathias BabinMichael Katchabaw
Published in: ICEC (2023)
Keyphrases
  • online game
  • online gaming
  • computer systems
  • real time
  • vision system
  • educational games
  • reinforcement learning
  • virtual environment
  • learning systems
  • augmented reality
  • multi player